Worldbuilding: Religion Design

Depending on your campaign setting idea, in the early stages you may only need a bare minimum of details about your religion. In cases like these make sure you flesh out any particular deities you need (for example if a character is a Cleric or Paladin describe that god in at least bullet points and note any needed game statistics or mechanics such as the god’s domains) and build up the religion later when it is needed or when you have an intriguing idea. This also gives you an opportunity to see how the players react to your religion’s skeleton and build on what they like and what is important to your evolving setting and story.

But if religion, gods, or a pantheon is a key aspect of your campaign setting idea, you’ll want to work it up in detail early during your fantasy world’s development.

Creating a fantasy religion can be as long and detailed task as you want. After all, tens or hundreds of millions of people participate in the real world’s most popular religions and many of those people are teaching, writing and adding to the religion in different ways.

Religion can provide another venue for conflict and drama in your game world. Detailing your world’s religions to any degree adds that same degree of depth to your world for a more rewarding experience.

Continued…

Posted in worldbuilding Tagged with: , , , ,
0 comments on “Worldbuilding: Religion Design
1 Pings/Trackbacks for "Worldbuilding: Religion Design"
  1. […] my most popular essays (and in this case it links to a full 4000+ word article) based on traffic is Worldbuilding: Religion Design.  Although it could go even further into many details, I think it is still a very good attempt at […]

Leave a Reply

Follow us on Twitter

See our YouTube videos

Support us on Patreon!
Get new icon sets each month and vote on icon set themes as well as upcoming Worldographer features.

Major Projects

Newsletter Subscription

If you want to subscribe to our monthly newsletter, please submit the form below.