As explained in the Local Area Design article’s introduction, the stories you have planned drive decisions when designing the campaign’s local area. I’ve planned a campaign where the characters will join a group of explorers (along the lines of Lewis …

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The quickest approach to creating a usable fantasy world is to start with the small, local area where the characters’ initial adventures will occur. Some larger issues must still be considered such as how the local area will fit into …

Worldbuilding: Local Area Design Read more »