Hexmap Alphabetical Random Charts: Ruins
If you’ve determined that a given hex has some “Ruins” the following chart will give you some ideas of what those ruins may have in store. You may want to roll/pick multiple options from the last column:
| Roll | The Ruins Were… | Roll Again for Current State | Factions/Populations (roll 1d3+1 times) |
|---|---|---|---|
| 1 | Moathouse | Rubble, hard to see what it once was; Ran-sacked | Kobolds. Lots and lots of Kobolds. |
| 2 | Wizard’s Tower | Rubble, hard to see what it once was; Ran-sacked except one especially secret chamber | Ghouls |
| 3 | Village | Rubble, hard to see what it once was; Half ran-sacked but undisturbed beyond a secret door. | Skeletons (optionally) led by an evil wizard or cleric. |
| 4 | City | Mostly intact but some crumbling walls; Ran-sacked | Orcs |
| 5 | Castle | Mostly intact but some crumbling walls; Ran-sacked except one especially secret chamber | Ogres |
| 6 | Fort/Guard Tower | Mostly intact but some crumbling walls; Half ran-sacked but undisturbed beyond a secret door. | Lizardmen |
| 7 | Large Statue | Mostly intact but undisturbed due to a curse. | Drow |
| 8 | Standing Stones | Mostly intact but undisturbed due to a magical effect. | Goblins led by a bugbear. |
| 9 | Pyramid | Pristine due to a magical effect. | Hobgoblins led by a Minotaur. |
| 10 | Temple | Mostly intact but half underwater; Ransacked except for a few treasures. | Gnolls |
| 11 | Shipwreck | Mostly intact but half underwater; Half ran-sacked but undisturbed beyond a secret door. | Mummies led by a Mummy lord. |
| 12 | Roll Twice More. The ruins may be related or distant | Half covered by lava flow; Half ran-sacked but undisturbed areas exist. | Trolls |
Using the chart, if one rolls a 4, a 10, a 12, and a 4 (so we have two factions) one would get: a mostly intact but half underwater city that has been mostly ransacked but may still hold a few treasures. It has a number of trolls and orcs to contend with. From that jumping off point, you could sketch a quick map of a half underwater city and develop a reason why the orcs and trolls are there, what treasures may still exist, if there are any traps or secret areas, etc. Crawling goodness.

I like this. Consider it yoinked.