Hexmap Alphabetical Random Charts: Ruins

If you’ve determined that a given hex has some “Ruins” the following chart will give you some ideas of what those ruins may have in store. You may want to roll/pick multiple options from the last column:

Roll The Ruins Were… Roll Again for Current State Factions/Populations (roll 1d3+1 times)
1 Moathouse Rubble, hard to see what it once was; Ran-sacked Kobolds.  Lots and lots of Kobolds.
2 Wizard’s Tower Rubble, hard to see what it once was; Ran-sacked except one especially secret  chamber Ghouls
3 Village Rubble, hard to see what it once was; Half ran-sacked but undisturbed beyond a secret door. Skeletons (optionally) led by  an evil wizard or cleric.
4 City Mostly intact but some crumbling walls; Ran-sacked Orcs
5 Castle Mostly intact but some crumbling walls; Ran-sacked except one especially secret  chamber Ogres
6 Fort/Guard Tower Mostly intact but some crumbling walls; Half ran-sacked but undisturbed beyond a secret door. Lizardmen
7 Large Statue Mostly intact but undisturbed due to a curse. Drow
8 Standing Stones Mostly intact but undisturbed due to a magical effect. Goblins led by a bugbear.
9 Pyramid Pristine due to a magical effect. Hobgoblins led by a Minotaur.
10 Temple Mostly intact but half underwater; Ransacked except for a few treasures. Gnolls
11 Shipwreck Mostly intact but half underwater; Half ran-sacked but undisturbed beyond a secret door. Mummies led by a Mummy lord.
12 Roll Twice More.  The ruins may be related or distant Half covered by lava flow; Half ran-sacked but undisturbed areas exist. Trolls

Using the chart, if one rolls a 4, a 10, a 12, and a 4 (so we have two factions) one would get: a mostly intact but half underwater city that has been mostly ransacked but may still hold a few treasures.  It has a number of trolls and orcs to contend with.   From that jumping off point, you could sketch a quick map of a half underwater city and develop a reason why the orcs and trolls are there, what treasures may still exist, if there are any traps or secret areas, etc.  Crawling goodness.

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