Random Dungeon Generator Update

Portion of a random dungeon from the Inkwell Ideas generator including a few cavern tiles.
Portion of a random dungeon from the Inkwell Ideas generator including a few cavern tiles.

About a week ago I unveiled my own tile-based random dungeon generator.  Now one of the promised improvements is ready: cavern tiles.  They are still a little simplistic (I’ll be adding more variety) but one of the nice things about these is the tile-joining scheme tends to keep a couple of cavern tiles grouped together.

Also note that right now the cavern tiles are shaded where there is solid rock.  I think that helps make the tiles more clear so all of them will get that effect soon.

As I said, more tiles will be coming and I’m still working up a way to stock the dungeon.  But now back to work on Dungeonographer. (Which has been updated a good bit over the past week and I’ll post an update here in a few more days.)

4 Comments on “Random Dungeon Generator Update

  1. Looks cool.
    When will it be ready?

    What about adding a zoom factor? Currently, the map is rather small if I want to add something by hand.

  2. You can zoom in by holding down control and pressing the “+” key in your web browser. This increases the size of everything on the page you’re viewing.

    I don’t have an ETA for when my encounter generator/dungeon stocking piece will be done. (I’ve got the get back to other projects before I rotate back to this one.) The tiles are essentially done. I’m sure I’ll be adding more here and there, but the core functionality is complete. One caveat: I think I will add selectors on each side of the map to control the join points on those side in case you want to connect one generated map to another. That will likely be coming in the next couple of weeks. Eventually I’ll do another tile join type for connecting together big rooms that can span multiple tiles, but that is less essential than the other things. Thanks for your interest!

  3. Yep… I thought it might come in handy to do it that way, but at the moment I could have just coded them as 1, 2, 3, and 4 or A, B, C, and D.