20 Unusual Treasures, Plus Variations
Are you looking for some other treasures to include in your games? Something more interesting than another 15 silver pieces? Something different from another +1 weapon? Try the chart below of 20 unusual treasures with several variations for most. They are designed to be trivial or at least have no combat-related magical powers.
These come from our Encounter Decks project, written by David Winterbottom and Joe Wetzel. We’ll have those cards (and the synergistic Creature Decks) at GenCon, booth #449 in the Exhibitor’s Hall. The convention coupon book will also have a coupon for a free mini-pack or a discount on the full decks.
- A wizard or scholar’s collection of:
1d4 Item 1 23 Rare Insects each in a small labeled jar. 2 10 Medicinal Herbs preserved and annotated in a book. 3 19 Flowers preserved and annotated in a book. 4 12 Samples of blood of various creatures, placed in small labeled flasks. - Small jars labeled as containing impossible items: hen’s teeth, crocodile tears, rainbow dust, heartache, purple, a cat’s footsteps.
- A perfect replica of a building, crafted from soapstone and with an impossible level of detail. Secret passages can be found by whittling into it.
1d4 Building Type 1 Castle 2 Temple 3 Monastery 4 Tower - Slips of deposit/IOUs:
1d4 From/To 1 Individuals to an ancient/forgotten bank. 2 The King to a duke. 3 The King to a temple. 4 A duke to the assassin’s guild. - Togar’s Guide to the History of the Realms
1d12 Subtitle 1 Dawn of History to the Appearance of the First Humanoids 2 The Bronze Age 3 The 3 Great Emperors 4 The 100 Years War 5 Mistakes of the Middle Kingdom 6 The Southern Empire 7 Rise of the RuneLord 8 Rule of the Demonweb Queen 9 Aboleths & Avarice 10 Age of the Great Wyrms 11 Military Weapons 12 The Witch-King’s Rule - A geographically accurate, two foot in diameter globe of the world. It’s political bounds are accurate as of:
1d6 Item 1 Ancient times 2 Approximately 100 years ago 3 Current times 4 Sometime in the future 5 Current, but it includes an emporer/king’s war plans 6 No political markings - Treasure chest full of counterfeit coins. Even the metal has no value.
- Small jars filled with alchemist’s ingredients. Roll 1d4+1 times.
1d12 Item 1 Dragon’s tooth powder 2 Mummy wrappings 3 Cockatrice gizzards 4 Hydra skin 5 Kraken ink 6 Rattlesnake tails 7 Basilisk’s blood 8 Remorhaz back-plates 9 Shocker lizard nerves 10 Stirge teeth 11 Unicorn horn powder 12 Cave fisher string - Nobles’ fine clothing, still in excellent condition. Rich colors and fabrics were used for these 1d4+1 sets of clothing.
1d4 Clothing 1 Shirt & trousers 2 Ball gown 3 Formal Military Uniform 4 Formal shirt - Map
1d4 Item 1 To a pirate’s treasure (may be fictitious or already claimed). 2 Partial dungeon map. 3 Military plans for an upcoming battle. 4 To a magical or otherwise "unfindable" location, such as Shangra-La or Hades. - A scroll with instructions (are they accurate? incomprehensible?) on:
1d4 Item 1 How to turn a dragon’s tooth into a powerful guardian knight. 2 Creation of a Flesh Golem. 3 Turning a Drow into a Drider. 4 How to divinely desecrate a temple, according to an evil priest. - A rack of 20 containers, each containing a different food spice.
- Preserved humanoid body parts:
1d4 Item 1 A head shrunken by a witch doctor. 2 3d4 Pinky fingers. 3 2d4 Big toes. 4 3d4 Scalps. - A solid cube, about one foot on each side, made of:
1d4 Material 1 Copper 2 Marble 3 Fool’s gold (pyrite) 4 Quartz - A number of small sealed canisters, each containing a different color dye. Roll 2d4+1 times:
1d8 Color 1 Red 2 Orange 3 Yellow 4 Green 5 Blue 6 Purple 7 White 8 Black 9 Brown 10 Metallic - A set of mason’s tools: mallet, square, chisels, pick, plumb, compass, trowel.
- A set of small torture devices. Roll 1d4+1 times:
1d6 Item 1 Heretic’s fork 2 Lead sprinkler 3 Tongue tearer 4 Breast ripper 5 Crocodile shears 6 Thumbscrews - A collection of animal trophies. Roll 1d4+1 times:
1d6 Item 1 Shark’s teeth 2 Elephant tusks 3 Polar bear hide rug 4 Mounted deer antlers 5 Bull’s horns 6 Turtle shell - An intelligent magical chess set that can think against the player and serve as the opponent.
- Seeds which when planted will result in fully grown plants within a few hours:
1d12 Plant Type 1 Roses 2 Carnations 3 Tulips 4 Lillies 5 Grass 6 Blueberry tree 7 Orange tree 8 Apple tree 9 Cherry tree 10 Pine tree 11 Maple tree 12 Oak tree