Dungeon Geomorphs Traps Contest Entries, Deadline Extended
Due to my vacation last week and several other things going on (Dungeonmorph Dice & Cards as well as other card decks) we need to push our deadline out a bit. I simply wasn’t able to make my usual midpoint and day before the end of the contest reminder posts. So instead of ending it late tonight we’ll make the deadline late Thursday night–or what is actually Friday morning at 3am eastern time.
Here are our entries so far:
First Andrew Durston of Campaign Nook Offers Two Designs, with 2 Versions Each:


Here is Andrew’s description: The passageways in the Vault of the Titan converge on the central chamber but may never reach it.
(A) Explorers encounter animations who question the intruders. Their answers cause the corner hall to rotate (B) in various directions. Some lead to corridors with dead-end secret doors (C) triggering terrible traps. Others lead to identical paths with working secret doors (D) (but retaining possibly deadly traps) leading to the Titan’s Vault (E) and its defenses, traps and treasures therein.


(A) The Dwarven hallways, with their ornate and timeless decorations, meander through the depths. (B) Their enemies (variously Orcs, Kobolds or other digging races) delve underneath and about those passageways. (C) Concealed nooks provide spots for spies to watch for high value targets. (D) Below the weakened floor, a deep deadly spiked pit awaits, eager enemies filling the chamber between.
Andrey Makarov of Russia’s Pen & Paper RPG Has Two Entries:

“Trapbrekaz Wus Here” is about group of adventurers, who usually will deactivate and totally disassemble every trap on the way.

Erin Smale of the Welsh Piper Offers This Design:

Alex Welk of Anarchy Dice Offers Three Designs:



Peter Regan of Square Hex Enters This Design & Description:

Block Runner Geomorph
Greg MacKenzie of Busy Game Master Made This Trap Design and Key:


Giant Spike Ball Trap: Wind blows here swinging the ball back and forth; which is suspended from the 100′ ceiling by a massive chain. The spiked ball is constructed as a cage of sorts, for it is hollow but made of heavy iron bars, and within are the remains of corpses in varying states of decay. There is a padlocked chest within the ball, and a heavy lock holds shut the hinged door of this deadly cage, a bone protrudes from the lock.
Key:
a. A winch is here, the mechanism is rusted and needs to be freed before it will wind. The winch controls the tilt of the floor raising or lowering it in this corner but a Check Roll based on strength or similar attribute is required to manipulate the floor from this side.
b. If this winch is used it raises or lowers the floor 10′. Raising the floor drops the spike ball onto the floor, but it can still roll.
c. The floor here tilts, and when it does it sets the massive spiked ball swinging in the direction the floor is stepped on. The floor can tilt in any direction and if it goes too far out of level it becomes a slippery floor dumping any who cannot cling to it into the void below, a 100 foot pit with spikes at the bottom. The swinging ball is a cage containing a treasure in a chest, and both the chest and the spike ball are each locked with a padlock. More complicated, there are undead corpses within the padlocked ball.
d. This winch squeals terribly when used, possibly attracting monsters. It causes the floor and spikes below Map Key (c) to rise upward 80 feet.
e. A winch is here, the mechanism is rusted and needs to be freed before it will wind. The winch controls the tilt of the floor raising or lowering it in this corner but a Check Roll based on strength or similar attribute is required to manipulate the floor from this side.
f. This winch is broken and cannot be repaired. It can however be jammed which will temporarily and unpredictably restrict the motion of the floor.
g. This winch is marked with a goblin rune scratched into the case, meaning trick. Winding it releases spikes which fall from the ceiling at map keys (a through i, except platform c).
h. A winch is here, the mechanism is rusted and needs to be freed before it will wind. The winch controls the tilt of the floor raising or lowering it in this corner but a Check Roll based on strength or similar attribute is required to manipulate the floor from this side.
i. A winch is here, the mechanism is rusted and needs to be freed before it will wind. The winch controls the tilt of the floor raising or lowering it in this corner but a Check Roll based on strength or similar attribute is required to manipulate the floor from this side.