Inkwell Ideas
Role playing game tools and articles

  • RSS-Feed posts
  • RSS-Feed comments

  • Privacy Policy
  • General Tips
  • Player Advice
  • GM Advice
  • Worldbuilding
  • Almost Random Encounters
  • New Abilities/ Spells/ Etc.
  • About

Archives

  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • February 2010
  • January 2010
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008

Categories

  • advice
  • gm tips
  • heraldry
  • humor
  • maps
  • player tips
  • resources
  • rpg inspiration
  • rules
  • survey
  • tools
  • Uncategorized
  • wondrous item variants
  • worldbuilding

Major Projects

  • Hexographer Hex Map Software
  • Coat of Arms Design Studio
  • Random Inn Generator w/Floorplans
  • Random Dungeon Generator (tile-based)
  • Magic Item Shop Random Inventory Generator

Recent Posts

  • 101 Questions to Help Create Character Backgrounds and Personalities
  • Dungeonographer Map Software Open Beta Begins
  • Giant Hex Map of Europe, circa 1150AD
  • Critical Hit for Gold! “the web series that does double damage”
  • Giant Hex Map of the United States, circa late 1800s
  • Grazing Land, Grassland Hills and Poor Grassland Icons
  • Random Inn Generator Updated with Rumors and Staff/Patron Generators
  • 51 Facts About Our World To Remember When You’re Building Your World

Calendar of Posts

March 2009
S M T W T F S
« Feb   Apr »
1234567
891011121314
15161718192021
22232425262728
293031  
30
Mar

Wondrous Item Histories and Variants: Gem of Seeing

Background

The first gem of seeing was created several hundred years ago by Vizier Montlebahn of Barvonia when Barvonia’s nobility was infiltrated by a group of Rakshasas.  The gem of seeing allowed the king of Barvonia to sort out the Rakshasas and restore order to his court.

Variants

The Mad Diviner’s Gem of Seeing

More recently (going back only about 100 years) Igorka the Mad Diviner added several other Divination spells to the Gem of Seeing.  He was widely considered to be paranoid, and the additional spells are more evidence of that:

  • Detect Poison
  • Detect Secret Doors (a normal gem of seeing only detects magical secret doors.)
  • Detect Undead
  • Arcane Sight

While someone gazes through the Mad Diviner’s gem of seeing any or all of these other abilities may be used, subject to the same restriction as the original gem of seeing (no more than total 30 minutes of use per day.)

Moderate divination; CL 10th; Craft Wondrous Item, detect poison,  detect secret doors, detect undead, arcane sight, true seeing; Price 83,000 gp.

Other Variants

Other diviners have placed one or two of the additional spells from the Mad Diviner’s version of the gem of seeing on their own gems.  The cost of a variant gem of seeing is adjusted as follows: Detect Poison 1000gp, Detect Secret Doors 1000 gp, Detect Undead 1500gp, Arcane Sight 4500gp.  The spell that matches the desired power is also added to the item creation requirements.

Original Version

This finely cut and polished stone is indistinguishable from an ordinary jewel in appearance. When it is gazed through, a gem of seeing enables the user to see as though she were affected by the true seeing spell. A gem of seeing can be used for as much as 30 minutes a day, divided up into periods of minutes or rounds as the user sees fit.

Moderate divination; CL 10th; Craft Wondrous Item, true seeing; Price 75,000 gp.

[OGL Licensed. The above text uses OGL content, but only the "Original Version" section is open content.]

by in wondrous item variants
no comment

13
Mar

Wondrous Item Histories and Variants: Efficient Quiver

Background

The first efficient quivers were a gift of a nature god to her followers and the magical quivers once bore her name. However, the name of the god may no longer be spoken and now these quivers are known only as “efficient quivers.”

As other archers saw the original efficient quivers and wanted similar items, wizards were commissioned to create similar quivers by those archers.  These second generation quivers are identical to the originals except they bear no mark or symbol of the nature god.

Variants

Over time, some archers commissioning new efficient quivers asked for other enhancements.  A few of these ideas became relatively popular although the basic efficient quiver is still the most common variety.

Efficient Quiver of Mending

A few of the wizards who made later efficient quivers were able to incorporate a spell of mending.  This allows any non-magical broken arrows, bolts, shurikens and sling bullets placed in the quiver to be repaired instantly.  Magical ammunition may also be repaired, but the ammunition will lose its magical properties.

Other weapons placed in the efficient quiver of mending may also be repaired, but this ability will only work once per day on non-ammunition weapons.

Aside from the mending enhancement, an efficient quiver of mending’s properties are identical to an efficient quiver.

Moderate conjuration, minor transmutation; CL 9th; Craft Wondrous Item, secret chest, mending; Price 2,000 gp; Weight 2 lb.

Efficient Quiver of Sturdy Missiles

Another enterprising wizard invented an improvement to the efficient quiver by adding the spell resistance to the arcane recipe. Due to this resistance, any ammunition drawn from the efficient quiver of sturdy missiles may break only if the attack roll is a natural 1. In that circumstance the chance a missile will break remains 50%. The ammunition must be fired within one minute from when it was drawn from the quiver to gain this benefit. The benefit does not apply to non-missile weapons placed in the quiver.

Aside from the resistance enhancement, an efficient quiver of sturdy missiles’ properties are identical to an efficient quiver.

Moderate conjuration, minor abjuration; CL 9th; Craft Wondrous Item, secret chest, resistance; Price 2,200 gp; Weight 2 lb.

Efficient Quiver of Seeking Missiles

This version of the efficient quiver causes the missiles placed inside to have an affinity for each other. Through the use of the spell guidance each time a missile from the quiver hits a target, future attacks with missiles drawn from the same quiver gain a +1 for each missile that hit that target.  The missile that hits a target serves to draw the next missile to that target.  As more missiles hit, the attraction becomes stronger.  Therefore the first attack with a missile from the quiver on a particular target will have no bonus due to the quiver, but if that missile hits the next missile gains a +1 bonus to hit against the same target.  Once a second missile from the quiver hits, the next missile gains a +2 bonus and so on.

This bonus does stack with any magical bonus a missile may already have, but it does not stack with a weapon’s bonus.  For example, if a bow is +2 and the quiver would give a +1 attack bonus to a non-magical arrow the attack bonus is +2.  If a bow is +1 and the quiver would give a +2 bonus to a +2 arrow the attack bonus is +4.

Aside from the attack bonus for missiles, an efficient quiver of seeking missiles’ properties are identical to an efficient quiver.

Moderate conjuration, minor divination; CL 9th; Craft Wondrous Item, secret chest, guidance; Price 3,8000 gp; Weight 2 lb.

Original Version

This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it.

Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 1,800 gp; Weight 2 lb.

[OGL Licensed. The above text uses OGL content, but only the "Original Version" section is open content.]

by in wondrous item variants
no comment

Meta

  • Log in
© 2008 - 2010
Design & CSS by
Freizeitler

Blogroll

    Bard of Valiant
    CastersGuild D&D Local game group’s D&D site.
    Chgowiz’s Old Guy RPG Blog
    Critical Hits
    d20 Blonde
    d20 Source
    Dragon’s Foot 1st Edition AD&D goodness.
    ENWorld Website, publisher and message boards focused on d20 games.
    Greywulf's lair
    Hypertext d20 SRD “The ultimate d20 system reference.”
    Icosahedrophilia
    Musings of the Chatty DM
    Mythic Design's The Game Table
    Roll Damage! Local Game Group with d20 discussion and a d100 game system project
    RPG Blog II
    RPG Bloggers Assemblage of rpg related blogs.
    RPGNet “The inside scoop on gaming!”
    Stupid Ranger
    Tales of the Rambling Bumblers
    The 7-Sided Die
    The Bone Scroll
    Uncle Bear