Debuting a New Tile-Based Random Dungeon Generator

Portion of a random dungeon.
Portion of a random dungeon.

It has been a pretty big week here.  There was an update about Dungeonographer (dungeon mapping software) on Tuesday.  Yesterday a whole new wilderness icon set done by Kevin Chenevert/RedKobold was posted. Now there is a new tile-based random dungeon generator.

The random dungeon generator has some notes below the dungeon in creates.  But to head off any questions, here they are:

  • This tile generator has multiple curent join points between tile sides. Currently, tiles can be joined by one opening/corridor in the middle of a side, two corridors equally spaced out on a side or no join points on a side.
  • More join points are possible and will be added in the months to come.
  • Cavern tiles will also be added in the months to come. There will likely even be a way to make part of the random dungeon (several contiguous tiles) cavern tiles–or even most or the entire dungeon! (Instead of having a lone tile or partial tile with cavern features.
  • More variety will be added to the tiles. (These may be added a little at a time.)
  • There will also probably be ways to control the mix of the tiles.
  • Dungeon stocking will also be coming in the next few months. (I write this in June 2010, but I have other projects that I need to give more of my attention. Dungeon stocking a tiled random dungeon seemed pretty hard initially but I have an approach in mind that should do at least half the work for a GM.)

So this is one of the projects keeping me from finishing Dungeonographer.  (Sometimes one’s muse forces you in a direction that you know is keeping you from other things.  But it has to be followed, at least to some degree.)  Now that the random dungeon generator has been released (albeit as a .6 version or thereabouts) it should be easier to put time where it should go.

6 Comments on “Debuting a New Tile-Based Random Dungeon Generator

  1. Very cool. One of these days, I’m going to try my hand at a visual (instead of text) random dungeon gen. They look like fun.

  2. Yep… I’d plan on letting you set the frequency of varying encounter levels. (That’s a D&D 3.5 concept, but I plan to keep things general so everyone could use what I develop.

  3. Really awesome! I did find one offset tile, but it never happened again. Hopefully this concept can be expanded into a progressively generated world. Now wouldn’t THAT be cool?

    Anyway, good job!