4 comments for “Solving the Monty Haul Problem”

  1. BlackJaw
     

    A lot of these ideas are a little dangerous to DM-PC Relations. One idea is to just talk to your players about the imbalance. Offer them XP for giving away a few items in character. Or, for gameplay reasons, let them know you need some of them to go away, be less powerful, or work differently. This works well for groups that are imbalanced within the group (The fighter has 50% of the group’s wealth in magic items.)

    A few of these ideas break the rules, something that many PCs will call you on if you attempt to do them solely to get rid of gear. Most spell do not call for item saving throws unless the character rolls a 1 on his Reflex saving throw. I’ve seen gear lost to Black Dragons, but this doesn’t happen too often. There are no similar checks for swimming.

    As for Encumbrance as a fix… most groups invest in Bags of Holding and the like early, so encumbrance becomes a non-issue very early. Even with the weight restrictions on bags of holding (by type) most groups can travel with a lot of gear. This also keeps the gear out of the way, so it’s less likely to have to make a saving throw (of course… taking out the bag is a new option). Once the Leo’s Secret Chest spells becomes an option, even this doesn’t work anymore.

    Of course if you want to target gear on PCs, you can use Rust Monsters and Ethereal Flitchers. Advance them with Hit Dice, Templates, levels, etc if you need to. Just remember your PCs will hate you for it.

    Another option is to Arrest or Capture the PCs, and have them stripped of their gear. They may get some of it back in the escape attempt then almost always follows, but you can use opportunity to have some of their stuff looted, tossed out, or destroyed. “That +5 holy avenger? Sorry but the Demon Prince had it destroyed… but you can loot his +2 flaming longsword once you kill him.” It also lets you have some fun turning the PC’s gear against them for a while. “The Bugbear tribe chief is using your +2 Great sword!” this also allows you to control what the PCs get back as they have to loot it off the bodies of their captors… and not all of it may turn up.

    Of course the best answer is don’t get them so much in the first place.

     
  2. Sujoy
     

    Sometimes the best thing to might just be to make more powerful monsters. For instance, Joe the barbarian is level 3 and has gotten a +3 great sword with which he is killing everything in a blow or two. Suddenly the group comes to know that they have to face cursed bears(instead of regular ones)with +3 armor.

    Sometimes a bit of roleplaying can change a disaster into a success.

    Enjoy
    Sujoy

     
  3. Joe
     

    I’d be careful that pumping up the foes doesn’t make the encounters too difficult for party members without as much special equipment.

     
  4. Rasek
     

    Arrest or capture the heroes and strip them of their possesions may be a good idea, but it also works to make them the kingdom heroes. “Ok, so you are the brave that cleaned the valley from goblins, uh? And you did not take a single scratch, right? Well, you are the heroes we were waiting for. We shall command you to drive off the black dragon which dwells in the Swamp of Darkness beyond the Wood of Despair. And you are not going to disobey your King, mmm?. Ok, we supposed you will gladly accept this quest….”

     

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