3 comments for “How Much Borrowing Is Too Much?”

  1. How Much Borrowing Is Too Much? » Inkwell Ideas
     

    [...] Continued… This entry was posted on Wednesday, September 10th, 2008 at 7:17 pm and is filed under gm tips, player tips. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]

     
  2. d7
     

    It’s worth emphasising what you mention above: that whether it’s distracting or not is most important in judging how to borrow something.

    For myself, a rich orphan who studied martial arts wouldn’t recall Batman to me, because that’s not the origin story I associate with that character. Similarly, an acrobatic bow expert wouldn’t make me think of Legolas because the Legolas I’m most familiar with—the one in the books—never surfed a shield or did gymnastics up a war Oliphant.

    I once played in a game of Robotech that had us infiltrating a moon-based research station cut off from communication recently. After about 30 minutes of play I realised that the adventure had been ripped off wholesale from the a DOOM level (fireball-throwing imps and all). The other players didn’t recognise it, but it ruined it for me and annoyed the GM when I acted like I knew where the enemies were hiding. (I wasn’t the best at avoiding meta-gaming back then.)

    Knowing your audience and their media tastes is key for effective borrowing.

     
  3. Nick Tyrrell
     

    Every GM borrows, and often wholesale, obviously it is better to use plots and devices that are not easily recognised by the players, and one of the easiest ways of doing this is to swap genres. I still remember the shock I felt when someone pointed out that ‘The Magnificent Seven’ was just a remake of ‘Seven Samurai’! But this feeling of the familiar is a great tool for the GM as well. In the film ‘The Shootist’ they had an aging John Wayne and in the opening credits the showed clips from many of his earlier westerns, those credits saved 20 minutes of preamble in the film explaining how the character that Wayne played was an aging gunfighter now past his prime! I quite often have plots that are very similar to known stories. I once did a whole series of Star Trek scenarios that were based on previously aired episodes of the show, the one thing the players found out very quickly was that if they tried to use the same solutions used on TV, then they were in for a whole world of pain! GMs are in a situation where they are damned if they do and damned if they don’t. If you only used bought scenarios, then you still have the possibility that one of the players will have read, played or even GMed it previously, and if you try to only write your own scenarios, you will occasionally dry up and run out of plots. Each of us has to find their own path!

     

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