Archive for the ‘maps’ Category

DungeonMorph Dice & Cards Now Available

In case you weren’t on the mailing list, the DungeonMorph Dice (& card decks) have been sent to all the Kickstarter backers and are now available for order on-line at http://www.dungeonmorphs.com. Orders through Tuesday will be sent out priority mail to help make get them into Santa’s sleigh. Also, please check out my next Kickstarter [...]

December 17, 2011 ·  · No Comments
Posted in: dungeonmorph

Icosahedral World Map Generator Updated: Resize Hexes, Load/Save, Export an Image

As the title states, my icosahedral world map generator tool has been updated with several new features! Now you can set the hex sizes (number of pixels wide) to several values between 18 and 48.  The values in the drop-down were chosen because they make a proper (or nearly proper) hexagon when you apply the [...]

November 12, 2011 ·  · No Comments
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Free DungeonMorph Battlemats

One of my remaining tasks regarding the DungeonMorphs (a.k.a. dungeon geomorphs) project (aside from actually sending the dice–the main point of the project–as soon as I get them (which should be in just 2 weeks)) is to put together a battlemat for each of the 90 dungeon geomorph designs. The battlemats are each scaled to [...]

October 20, 2011 ·  · 2 Comments
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DungeonMorph Dice Manufacturing Update (Early/Mid October)

I don’t quite have a ship date yet, but I have the next best thing: specific completion percentages: 8 different dice designs are complete. (Meaning the manufacturer has made enough to cover the pledge rewards with some leftover for the many people on the wait list.) 2 dice designs are a little over half-way to [...]

October 10, 2011 ·  · 2 Comments
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Late September DungeonMorph Dice Update

I know many of you who have ordered DungeonMorph Dice are as anxious to get them as I am, so I checked in with the manufacturer for an update. They are completely done manufacturing two of the dice.  They are in the middle of making ten more different dice, and they’ll be producing the final [...]

September 27, 2011 ·  · No Comments
Posted in: dungeonmorph

Icosahedral WorldMap Generator

A couple of days ago I posted a couple of screenshots from a new project I’ve begun.  Today I’ve made enough progress that I have something people can try out.  [BTW, See the comments for updates.]  Here are the caveats: Based on the screenshot feedback, I’ve made the map size configurable.  The top-left drop-down lets [...]

September 11, 2011 ·  · 23 Comments
Tags: , ,  Â· Posted in: maps, tools

Previewing a New World Building Tool/Plugin

[Updated: Try the tool by reading this post.] It’s not that my map generation algorithm in Hexographer itself is *BAD*…  instead, that approach is just meant to create a map for a kingdom, island, partial continent or at most a single continent.  But I know creating the top level map of the world is also [...]

September 9, 2011 ·  · 5 Comments
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Dungeonographer Gets a (Free) Random Map Generator

One of the reasons I created Dungeonographer was to have a robust random map generator with the ability to fully edit the map after the fact.  Somewhere along the line I got busy with other projects as well as different aspects of Dungeonographer… and honestly I forgot to do it! But about a week before [...]

August 16, 2011 ·  · No Comments
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Dungeonographer 1.0 Released; Classic Blue & Isometric Maps Made Easy

Dungeonographer has reached its 1.0 milestone!  The last feature to add before marking Dungeonographer 1.0 was the “blue shift” function. If you have a classic line-art style map, when you choose File | Resize and Export as PNG Image (or Select Area, Resize and Export Area as PNG Image) you can choose to shift the [...]

July 23, 2011 ·  · 5 Comments
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Help Me Design My GenCon Swag

First of all, Inkwell Ideas will have a booth at GenCon in the Entrepreneur’s Avenue area!  As you’d expect, we’ll have Hexographer, Dungeonographer and the Coat of Arms Design Studio for sale.   And we’ll be running demos of each. We also are *hoping* the DungeonMorph Dice are ready by then, but that’s a little [...]

June 30, 2011 ·  · 4 Comments
Tags:  Â· Posted in: dungeonmorph, maps, tools