There's a lot of new stuff and improvements in this release.

Here's the rundown:
- You can now select lines, then move/remove individual points or add new points to either end. (There will be a tip on how to do this in the Tips & Techniques section tomorrow.)
- Features (settlements & symbols), simple symbols (like the small circle, triangle, circled rectangle, etc.), lines, and text can all be marked as "GM Only." These GM Only items can be toggled on and off using a checkbox menu item in the "Show/Hide" menu. (This is so you can turn these things off and save a player's version of the map and then turn them back on.)
- If you pick bad hex numbers (for a "true columns" map that is a map where the hex width is not a multiple of 4 and the height is not a multiple of 2; for a "true rows" map it is the opposite) you'll see a message next to the hex width/height settings on the map edit window. A tooltip over that text explains it.
- The color chooser icon was updated. Instead of just being a box of the chosen color, it is now a painter's palette with a large oval on the bottom of the palette for the selected color.
- Text can now be outlined.
- A bug with loading certain text styles was fixed
- A bug where custom terrain and feature icons (a Pro version feature) weren't wrapping properly was also fixed.
- A bug where a custom terrain or feature could be added without a name was fixed.
- The background of the map is now transparent. If a map has any "empty" hexes, those will be transparent when saved as a .png
- A bug where a duplicate asteroid button was on the Cosmic panel was fixed.
- The styled text buttons show use the matching font. So the "title" text button uses the "title" text font. Except that the buttons don't use a font size larger than 28 (the buttons would get too big) and the text on the buttons isn't outlined even if the style is outlined. (That should be addressed soon.)
- The stand-alone (Pro) version's initial window is now centered on screen.
- The selected, active text is surrounded by a box.