Solo RPGs: Micro Chapbook RPG Series
Two page (four half size pages) booklet games with one character and a four stat roll under on a d6 System. It is a dungeon crawl with random dungeon mapping and monsters but no oracle or quest generation because each chapbook is its own quest.
- Series of 4 page (1/2 sized) PDFs. (Lair of the Lizardman was the specific Chapbook reviewed)
- #Characters: 1. Customization: Divide out ability points, pick key equipment.
- Dice: 1d6, 2d6 in a few cases.
- Key Features: Essentially one page front & back; Random dungeon mapping by rolling room width, height, #doors, & type; Room type modifies some abilities.
- Sample Character: Sam, Human Wizard, Strength: 2, Dexterity: 2, Wits: 3, Charisma: 1; Proficiency Wits; Ranged Weapon: Short Spear (1d3 damage); Melee Weapon: Bone Sword (1d3+1 damage); Bone Helmet Armor; Will 24, Health 24, Gold: 2.
- Oracle: Not a focus of the game.
- Quest Generation: n/a. (Each chapbook centers on a monster type or theme.)
- Dungeon Mapping: Roll room width, height, #doors & type.
- Monsters/Traps/Room Contents: Roll for type of monster & number. A doorway has a 1 in 3 chance of being trapped.
- Magic System: None
- Character Growth: +1 to a stat between adventures, if you can pay 100gp.
“Lair of the Lizardman” is one of a series of Micro Chapbook RPGs contained on essentially one page. You make your hero, then generate rooms and fight creatures based on one chart of six possibilities. To fight a monster, make a bravery (Will) check to gain or lose Will–at 0 will, you suffer a penalty. To make a ranged attack, roll equal or under your Dexterity; Roll equal or under your Strength for melee attacks–but if you miss you take damage from the monster.
