Solo RPGs: Solo Adventurer’s Guide (For 5e D&D)
Adds a customized form of an Oracle which meshes with 5th edition D&D fairly well to 5th edition D&D. The Oracle adds a couple of steps and tables to help develop its results. But there is no support for quest generation, determining monsters or traps, etc.
- 23 page PDF.
- #Characters: Use standard 5th edition D&D character(s).
- Dice: full polyhedral set.
- Key Features: Chaos Level: an indicator of the PCs control over events; between scenes make a chaos roll which may change what you planned for the upcoming scene.
- Sample Character: Any standard 5th edition D&D character.
- Oracle: Destiny Check d20 roll, Chaos rolls & focuses that help detail the oracle results, word cloud that help with ideas.
- Quest Generation: The system is more free-form and doesn’t have direct support of quest generation.
- Dungeon Mapping: Not part of this book, but Appendix A of the 5th edition Dungeon Master’s Guide is a random dungeon generator.
- Monsters/Traps/Room Contents: No direct support for these–use the 5th edition D&D stats.
- Magic System: 5th edition D&D.
- Character Growth: 5th edition D&D.
This resource adds a variant of the traditional Oracle to perhaps better fit a d20 based system. You modify a d20 check based on the situation and your question, then make a roll to determine the Oracle’s answer. Furthermore, between scenes you make a chaos roll to see how the upcoming scene may be different. This chart sort of better fits the 5e/d20 game system because the changes are based on the typical schools of magic. Several of these can be further modified by a roll on a chart of focuses. (A Divination negative result lets you know something related is happening elsewhere. The focuses chart (likely adopted from Mythic) result tells you it is “background negative” perhaps your foe made preparations that will complicate your own plans.)