Solo RPGs: Solo Adventures (For Dungeons & Dragons 5e)

Applies the familiar solo gaming oracle to 5th Edition Dungeons and Dragons along with two random tables or game icons for inspiration.  Closes with advice for using modules solo. No special support for monsters, traps, etc.

  • 22 page PDF.
  • #Characters: Use a standard 5th edition D&D character.
  • Dice: full polyhedral set.
  • Key Features: Inspiration icons & advice on using modules solo.
  • Sample Character: Any standard 5th edition D&D character.
  • Oracle: No But; No; No And; Delayed/Interrupted; Yes But; Yes; Yes And.
  • Quest Generation: Just inspiration tables & game icons that can drive the quest.
  • Dungeon Mapping: Not part of this book, but Appendix A of the 5th edition Dungeon Master’s Guide is a random dungeon generator.
  • Monsters/Traps/Room Contents: No direct support for these–use the 5th edition D&D stats.
  • Magic System: 5th edition D&D.
  • Character Growth: 5th edition D&D.

This resource is a fairly light add-on to Dungeons & Dragons 5th edition. It adds an oracle and a couple of inspiration tables or game icons for inspiration if you prefer.  The resources assumes all character creation, combat, magic, advancement and all game rules will match 5th edition D&D. The last section covers playing adventure modules solo, including advice on what character level to be for an adventure as well as how to adjust the foes.  This resource is fairly simple (the oracles and inspiration tables in many of the other resources listed here are usually more expansive) and the tips on using modules solo are basic.