Hexographer Updated: New Building Icons & Map Key Wizard Overhaul

A few of the new buildings in Hexographer.
A few of the new buildings in Hexographer.

Hexographer 1.71 was just released.  It includes a few new features as well as some changes behind the scenes that make it a bit easier to maintain.  Below is a quick summary:

  • The Map Key can now be saved! (Finally.)  Note: The map key wizard is a pro-only feature.  Go to the “Tools” menu and “Configure Map Key” to start it.  Then click the “Update Available Entries” (top left) to have the window auto-populate a map key based on the terrain, features, symbols, and lines in use.  Edit those as desired.  (That works roughly as before with a few changes/improvements.)  Now this information is saved and can be revised when the map is re-loaded.
  • We’ve added 19 new buildings to Hexographer’s map items.  These are for any city map, but they are particularly useful for a city management style/aspect to a game. This concept has become popular with some recent adventure paths. We’ll be adding several more and we’ll likely have a much larger collection available as an expansion pack.  The icons currently included may be revised slightly going forward. (A roof texture might get cleaned up a bit, etc.)
  • You can now place the hex grid over everything (instead of over just the terrain).  Go to the “Configure Lines/Text” tab and look at the options at the top and then click “Apply” on the bottom before going back to your map.

1 Comment on “Hexographer Updated: New Building Icons & Map Key Wizard Overhaul

  1. This is really good news to me, as a saveable legend would resolve my last issue with my world map. Is this update automatic if one bought the full version, or is there something I can do to initiate the update?