Less Than a Day Left in the “Shrine” Edition of the Geomorph Map Contest!
Below you’ll find more entries into the #GeomorphMapContest (Shrine edition). Every two weeks we’re holding a contest to pick the best 10×10 geomorph that includes a special ingredient. This contest’s ingredient is a shrine and it ends late tonight (Monday, although depending on your time zone it is likely ending early Tuesday morning.) The full rules are here, and the first group of entries are here.
On to the submissions:
Roland Volz of Mad Gaming Madness:
He writes, “This time, I had the idea for a dwarven shrine. I put a raised dais in the shrine proper, with two statues in niches (most likely, a couple of dwarven gods, although this could also be a pair of ancestors.) I put statues in the two corner rooms, which could be animated guardians or decorative flourishes depicting ancient dwarvish history through stonework. I put a lamp in each of the hallway-rooms, and several in the shrine itself; in my games, important dwarvish areas are lit with petroleum, piped in to specialized lamps — thus they are everburning so long as the bounty of the earth holds out. There is a secret closet in the northwest quadrant (perhaps storage, maybe for guardians), a secret stair in the south west quadrant (my thought was that this leads to a hidden outlet on the surface), and two secret entrances in niches in the shrine proper, which lead to a cave, mine, or other unworked tunnels.
And he submits a village geomorph:
Chris Yodor of Clang’s Corner:
He enters our contest for the first time with these three designs.
Peter Regan of Oubliette Magazine enters “The Shrine of Collected Confessions”:
Glynn Seal of Monkey Blood Design submits his shrine:
Joe Salvador of Raven God Games has entered the following two designs:
Andrew C. Durston of Campaign Nook submits another entry to the contest:
Gregory MacKenzie of Busy Game Master submits his design with a key:
passage, and beyond outside of the range of light.b. Mushroom, it squeals if light falls upon it and shuffles to the west
passage, and beyond outside of the range of light.
c. A finger sized hole in the wall here is the only clue there is a
secret door, it acts as a switch to open the rotating door if a bone is
placed in it.
d. Mushroom, it squeals if light falls upon it and shuffles to the west
passage, and beyond outside of the range of light.
e. A finger sized hole in the wall here is the only clue there is a
secret door, it acts as a switch to open the rotating door if a bone is
placed in it.
f. A pile of dried dung, there are bones in it.
g. Coffin – anyone who lays in the coffin is instantly dead, they must
be pulled from the coffin by someone else to be restored to life. They
may rise though as a ghost to ask the ghost of the shrine a question.
h. Coffin – anyone who lays in the coffin is instantly dead, they must
be pulled from the coffin by someone else to be restored to life. They
may rise though as a ghost to ask the ghost of the shrine a question.
i. Coffin – The coffin falls apart, it cannot be used.
j. Coffin – Horrible worms infest the body of a man laying within the
coffin. If pulled forth, the corpse is not restored to life but rises as
an undead zombie with parasites…
k. Coffin – anyone who lays in the coffin is instantly dead, they must
be pulled from the coffin by someone else to be restored to life. They
may rise though as a ghost to ask the ghost of the shrine a question.
m. A well here descends into darkness. There is a groove where a hand
might fit, more of a claw really, which if a living hand is placed in it
calls an ancient ghost from the depths below, “Whosoever calls me forth
may ask a question,” says the ghost, “but know they must first lay in
the place of death for a time for I will only answer to a ghost”. The
ghost gestures at the coffins. “Be warned,” says the ghost, “those who
lay here may not of themselves rise to see another sun.”
n. A ladder leads upward to a hole in the ceiling.
o. A finger sized hole in the wall here is the only clue there is a
secret door, it acts as a switch to open the rotating door if a bone is
placed in it.
“Shrine of the Lonely God” by Peter Schweighofer of Griffon Publishing Studio:
Alex Welk of Anarchy Dice enters the following three designs:
In addition, we received three more entries after midnight (my time) last night. We’ll include those in the final group along with any other entries we receive over the next 18 hours or so.