Remaining Cells/Prison Entries of the Geomorph Map Contest
We’ve got several more entries into the latest Geomorph Map Contest. This edition (which ended last Monday/Tuesday) had a theme of cells or a prison and we previously showed several designs already entered. We’ll announce the winners in a couple of days! On to the entries:
Andrew C Durston
Andrew C Durston has our first set of designs. He writes:
The cells of A’Salm A’Zalam:
In the wastes south of Nuria Natal, a 1/2 mile long crevasse cuts across the flats. On the north side, reached by a dusty trail, a single building marks the entrance to the prison of A’Salm A’Zalam (the Silent Dark). In the depths of the chasm below the crevasse, whose bottom may be many hundreds of feet below the surface, cells are hung between the walls, rocking slightly in the stagnant, damp and cold air. Here the Nurians throw prisoners that will never be released. Escape is difficult if not impossible. Those who attempt such usually find themselves plummeting to the bottom of the chasm, mingling with rocks, debris and the bones of those who fell before them.
Cell A is a typical cell. On one side of the cavern arrowslits allow guards or a few visitors to view the imprisoned. On the other side a track guides a cart with a folding bridge, used for access to the cells.
Cell B is a view above. Above the arrowslits are battlements with heavier weapons to use versus determined escapees.
Cell C is the depths of the chasm. Stone, bones, debris litter the floor. A narrow cold stream, which carved this rent in the earth eons ago, drifts silently in mute observance.




Alex Welk
Alex Welk also offers three designs. He describes them as follows:
Panopticon I is the first floor of a prototype prison designed to allow total and complete vision over the prisoners at all time. A small canteena allows prisoners who’ve earned some income on the second floor to buy small luxuries and the tables in the common area sometimes see a deck of cards if a guard is feeling kind. The glass circle in the middle is lined with one-way glass and there is nowhere safe from the possible peering eyes of a guard.
Panopticon II is a work space on the second floor for the better behaved prisoners to work to learn from a teacher, do some woodworking, metalworking, or head down the tunnel into the mine. The library here is filled mostly with a mix of legal texts and popular drama novels.
Panopticon Yard is an open space for the prisoners to get some sun, break some rocks, tend to the plants in the greenhouse, or be processed for release. A balcony connecting to the second floor allows a guard to watch over the activity in the yard.



Tony Brotherton
Last but not least Tony Brotherton checks in with his “Acid Prison” design. He explains:
The acid prison is a naturally occurring acid filled cavern which some nefarious bad guy has turned into his own prison.
The chain hoist is used to hold and transport prisoners from the higher level on the left to the lower level on the right.
