Worldographer Update Released

Yesterday, we posted a new & significant update to Worldographer with the 4th Map Level (Province) as an option for Pro license holders, & if you have enough memory on your computer…

The Generate Map Level dialog gives some guidance about memory and map sizes in a warning about this.  We test on a laptop with 16 GB of memory. It allows for a 80×40 hex (aka tile) World map and then create a 6:1 Continent map from that, then a 6:1 Kingdom map, and finally a 6:1 Province.  But at 100×50 and (6:1 x3) it runs out of memory. 🙁  So this feature is especially for all of you with 32+ GB machines!  🙂 (Or folks who have smaller worlds or smaller ratios between levels.)

Download it via the Worldographer Download page.

Other things we’ve changed/added:

  • Redrawing the map is faster, thanks to the work on the Province layer–because that could get resource intensive.
  • Terrain objects (hexes/tiles) are now 1/3 smaller, allowing for larger maps–again because on the Province layer that was a limiting factor.
  • Dark Mode (on the Options menu) – you’d be surprised how much fresher 10 lines of css makes the UI feel. 🙂
  • Added another Dungeon Section layout (another Prison section) when using Generate Dungeon via Sections on the Battlemat Setup Screen.
  • Generate coasts from the Generate Menu for world/region maps asks you if it should change the Ocean adjacent to land to Sea.
  • Generate Nations/Empires prompts to ask if you want the nation borders all one color (and which color) or varied colors.  You can also choose to fill the area with translucency or not.
  • Saving a map is now done on another thread and lets you see the progress.
  • Loading a map was already on another thread and showed you the progress, but now it tells you memory usage.
  • Fill Hex Bottom of Features now works even if you have it set to “place freely” so you can tweak the positioning.
  • Fixed an issue with labels being cut off during export of the map to images/PDFs.
  • Fixed a bug when switching between drawers & toolboxes–the terrain drawer wouldn’t display.
  • Bugs fixed for the square grid displaying incorrectly on World & Settlement maps.
  • And there are other small fixes as well.
"Dark" mode in v1.29
“Dark” mode in v1.29 (set via the Options menu)