DungeonMorphs: Cities Descriptions 1Y, 2Y, & 3Y

We’re nearly complete giving ideas for what is on each of our DungeonMorph City dice… this is the next to last edition before we move on to another set. Here are 3 more write-ups! See also the full list of posts in this series.

These are simplified versions of the one to two page descriptions we created for our newest DungeonMorphs via our book of encounter ideas. These descriptions are shorter than those in the book, but they should give you some ideas for each design to get started. As always, change them up and/or add to them as much as needed to fit your setting.

Note: Each die is given a letter-code. These designs go with the “Y” die, for sides 1, 2, & 3. See the image for small versions of the actual designs.

Citymorphs Y1, Y2, & Y3
Citymorphs Y1, Y2, & Y3

1y

  • Nothing happened near the well on June 27th, 3 years ago.  (Of course something did, but the government is suppressing it.)
  • This section of town is a bit run down.  Many of the houses are smaller or else the homes were expanded to have extra rooms for relatives.
  • The “L” shaped building is a den of criminal activity.  It may just be they are growing illegal plants, but it is probably much worse.

2y

  • The large building with the fences yard is the town hall with offices for mayor Nosyd Sogol and his staff.
  • The two buildings connected by a breezeway are the main offices of the most powerful guild in town: the merchants.  This is actually their main office in the entire Kingdom.
  • The unfenced large building is a year round indoor market with many small shops that rent sections by the week. This allows them to only set up when their crops are in season or when their items (such as holiday gifts) are in demand.  When neither is true (few crops, not a holiday) the weekly rents go down and other business (general clothing, tools, furniture, etc.) move in.

3y

  • The smaller fenced building is the mayor’s residence. Four guards are outside day and night at three fence post corners where they can see each other.
  • The statue near the mayor’s house is a likeness of the current major.  It is prone to vandalism or flowers placed around it, depending on how well the mayor is liked. Often it has both.
  • The large center-bottom building is a well-stocked two story general store.  It has one of just about everything you can imagine, all at a fair price. It is owned by Rezus Valper, a “former” crime boss.  He doesn’t care much about profit as he uses the business to launder money from various kickbacks he is still involved with.