DungeonMorphs: Cities Descriptions 4Y, 5Y, & 6Y
This is the last of our mini-descriptions of our DungeonMorph City dice… we’ll move on to another set shortly. Here is the full list of posts in this series.
These are simplified versions of the one to two page descriptions we created for our newest DungeonMorphs via our book of encounter ideas. These descriptions are shorter than those in the book, but they should give you some ideas for each design to get started. As always, change them or add to them as much as needed to fit your setting.
Note: Each die is given a letter-code. These designs go with the “Y” die, for sides 4, 5, & 6. See the image for small versions of the actual designs.
4y

- The large building in the upper left of the design is the local Adventurer’s Guild. The original guild house was much smaller, but a new larger building was bought thanks to a generous gift by Sakar the Great after his group looted a Temple of Evil a generation ago.
- Most of the other buildings here serve as housing for a nearby college. The smallest buildings are for visiting teachers, while the larger buildings house several (perhaps even 20) students. [If the city doesn’t have a college, these could be overflow housing for the lord’s palace in town or company housing for a large employer in town.]
- The L-shaped building in the center-right section is “Inkwell Books”, owned by the gnome Master Vinitimiamin.
5y
The city’s semi-permanent circus (occasionally they travel to other cities nearby) is stationed in this part of the city.
- The large, square-ish building with the corner missing is actually the “big top” where the main events occur. The other buildings on that same block are staging areas for the various animals in the show.
- The buildings at the bottom center of the tile are various housing for the performers and staff. The circus is a transient profession, so a place to stay is part of the pay.
- The other buildings on the tile are other exhibits for the circus (a hall of mirrors, see strange people like world’s tallest man, etc.) The fence areas are where various animals are kept.
6y
A castle/fort/manor takes up this section of the city.
- While the moat itself is just water, it also contains a type of flesh-eating fish! A small fence surrounds it to keep toddlers from falling in.
- In addition to the lord’s keep, towers, and gatehouse, the other three interior buildings are a stable, blacksmith, and shed.
- The central tower is four stories high, and because this is the highest section of the city, the view is spectacular!
