Worldbuilding 101: Start with What’s Essential & What Inspires
Today, we have a new article about Worldbuilding. The key points in the article are:
- Spend time detailing what’s essential for the beginning of your campaign.
- Also add detail where you’re inspired/where you have cool/fun ideas.
- Include your players’ interests as you build the world.
- It is OK to not detail aspects of your world that aren’t essential & they can change. (Here the article gives a few good ideas on how/why aspects of the campaign changed.)
We also made a video version of the article.