Pulp Future Map Icons Preview
We’re just about at the end of September, so we’re posting our final preview of our Battlemat map icons! Support us/get them via Patreon! (On the last day of the month we make a pinned post to get the icons …
We’re just about at the end of September, so we’re posting our final preview of our Battlemat map icons! Support us/get them via Patreon! (On the last day of the month we make a pinned post to get the icons …
Each month we create a set of 100+ map icons through our Patreon based on a theme our supporters select. This month’s winning theme was “Pulp Future”. We’ve posted our first preview few days ago. Support us/get them via Patreon! …
Each month we create a set of 100+ map icons through our Patreon based on a theme our supporters select. This month’s winning theme was “Pulp Future”. Here we’ve got sample maps of both of our World/Kingdom map styles–because the …
[For a short version of this article, just read the headlines & bold text.] Setting up a hex crawl doesn’t have to be a lot of work or some arcane process if you focus on what you need for your …
How To Set Up A Starting Campaign Area / Hex Crawl Read more »
Here’s our final preview of the month: Battlemat icons. Time today is limited causing me to make this preview as thumbnails. But you can see Keith has made a good breadth of icons so you can make battlemats of a …
Here’s our third preview of the month–this time showing all of our settlement icons. As sometimes happens, this example is fairly contrived: The bottom half of the buildings are the “ruined” versions of the top half. We also show only …
We’ve finished shipping all the rewards from our Hexploration Decks & Tiles crowdfunding… if you missed them they are now available in our store–don’t forget to use the coupon code at the top of the store pages. In case you haven’t …
We’ve actually made a few attempts at the game system for our upcoming solo/co-op game. We’ve tried a simplified d6 system somewhat based on the 80’s Star Wars RPGs. And we’ve looked at making something based on the Icons superhero …
Considering A Solo/Co-op Game’s System: Classes Part 1 Read more »
We’re well into August (Gen Con causes us to skip through the first week!) but Keith has two of the sets ready. Here we have the region icons in the classic and isometric styles. We’ve got towns, cities, and villages …
As we continue to share parts of our design for a new set of solo/co-op TTRPG rules using our Dungeonmorphs, we’re revisiting something we created for our 2nd DungeonMorphs Book: the foe ladder. The core of the concept is the …