I recently saw a few good posts on “The Alexandrian” related to dungeon mapping. As the author of the RPG map software “Dungeonographer” this topic is of particular interest to me. Here are links to the articles with short opinions/notes …

The Alexandrian on Dungeon Mapping Read more »

Just a quick update that the stretch goal amount has been announced: $12,000 DungeonMorph Dice are a set of 5 large (1″) 6-sided dice with dungeon geomorphs engraved on each side.  (30 designs in the set.) The project’s original goal …

DungeonMorph Dice Stretch Goal Set Read more »

Because “The DungeonMorph Dice Kickstarter Goal has been Achieved, Long Live the DungeonMorph Dice Kickstarter Goal” would clearly be too long a title.  Here’s the link to the project: https://www.kickstarter.com/projects/1764845067/dungeonmorph-dice-dungeon-geomorphs The project’s original goal was met in just about 12 …

Long Live the (new) DungeonMorph Dice Kickstarter Goal Read more »

As I just posted on the project’s Kickstarter “Updates” page, the project is over Half-way to its funding goal which is very exciting!  I’d like to thank everyone who has pledged so far and the other geomorph bloggers who are …

DungeonMorph Dice Kickstarter Project is Half-way Funded! Read more »

Things have been a little slow posting here because I’ve been busy putting together this project.  I’m very excited to give Kickstarter a try with such an interesting (in my opinion) project.  I’m also very excited to have several other …

DungeonMorph Dice Kickstarter Project Launches Read more »

A couple of days ago I announced the first version of a completely new and different city map generator.  This city generator is much more dynamic than my prior city map generator from a few months ago.  However, at the …

New Random City Map Generator Fixed(?) Read more »

A couple of months ago I put together a template based random city map generator.  Then a few weeks ago I did a random village generator (using SVG graphic in that case.) But I always wanted to do something much …

Toward a Truly Random City Map Generator Read more »

Last month’s Hexographer update (and yesterday’s) included some features to make it easier to create Traveller style sub-sector maps in Hexographer.  Specifically the updates made it easy to add “feature decorations” (small icons or text) placed at different clock locations …

Creating Traveller Style Sub-Sector Maps in Hexographer Read more »

Thanks all for the wonderful feedback on this project!  I’ve updated it with a second village template that is quite a bit different from the original.  In addition, both map templates have one extra road that is added to the …

Random Village Map Generator Update Read more »

Last night I finished a first cut of a new random village map generator.  It uses SVG graphics, so some browsers (Internet Explorer, of course) don’t support it.  I’ve tested it in the current version of Firefox (on a PC …

New Random Village Map Generator Read more »