Just a quick update that the stretch goal amount has been announced: $12,000 DungeonMorph Dice are a set of 5 large (1″) 6-sided dice with dungeon geomorphs engraved on each side.  (30 designs in the set.) The project’s original goal …

DungeonMorph Dice Stretch Goal Set Read more »

Because “The DungeonMorph Dice Kickstarter Goal has been Achieved, Long Live the DungeonMorph Dice Kickstarter Goal” would clearly be too long a title.  Here’s the link to the project: https://www.kickstarter.com/projects/1764845067/dungeonmorph-dice-dungeon-geomorphs The project’s original goal was met in just about 12 …

Long Live the (new) DungeonMorph Dice Kickstarter Goal Read more »

As I just posted on the project’s Kickstarter “Updates” page, the project is over Half-way to its funding goal which is very exciting!  I’d like to thank everyone who has pledged so far and the other geomorph bloggers who are …

DungeonMorph Dice Kickstarter Project is Half-way Funded! Read more »

Things have been a little slow posting here because I’ve been busy putting together this project.  I’m very excited to give Kickstarter a try with such an interesting (in my opinion) project.  I’m also very excited to have several other …

DungeonMorph Dice Kickstarter Project Launches Read more »

A couple of days ago I announced the first version of a completely new and different city map generator.  This city generator is much more dynamic than my prior city map generator from a few months ago.  However, at the …

New Random City Map Generator Fixed(?) Read more »

A couple of months ago I put together a template based random city map generator.  Then a few weeks ago I did a random village generator (using SVG graphic in that case.) But I always wanted to do something much …

Toward a Truly Random City Map Generator Read more »

Last month’s Hexographer update (and yesterday’s) included some features to make it easier to create Traveller style sub-sector maps in Hexographer.  Specifically the updates made it easy to add “feature decorations” (small icons or text) placed at different clock locations …

Creating Traveller Style Sub-Sector Maps in Hexographer Read more »

Thanks all for the wonderful feedback on this project!  I’ve updated it with a second village template that is quite a bit different from the original.  In addition, both map templates have one extra road that is added to the …

Random Village Map Generator Update Read more »

Last night I finished a first cut of a new random village map generator.  It uses SVG graphics, so some browsers (Internet Explorer, of course) don’t support it.  I’ve tested it in the current version of Firefox (on a PC …

New Random Village Map Generator Read more »

As part of testing the latest release of Hexographer (now available; see this post for some details) I’ve put together a giant hex map of Africa.  This represents about 2-3 hours of work in Hexographer.  I wasn’t worrying about being …

New Giant Continent Hex-Map: Africa Read more »