First, I’m throwing “(D&D Any)” to the front of this post’s title so people can easily see where it applies.  I think something like that (borrowed from several message boards) is helpful sometimes. A couple of days ago I had …

(D&D Any) Simple Hit Location Subsystem? Read more »

I was searching for a chart that lists random effects if one drinks from a magic fountain or pool of water.  (I just think the idea is cool.)  I only found references to NetHack’s fountains, an article in Dragon #34 …

Random Magic Fountain/Pool Effects Chart Read more »

A day or two ago I posted here and in a couple of forums about a different (yet simple) way to multiclass in Pathfinder, although the concept probably applies to 3.5 and most variants as well.  If you’re just joining …

More on Multiclassing (or Creating Alternate Classes) in Pathfinder/3.5 Read more »

So I had a bit of an idea of how to do multi-classing differently than I’ve seen it done before.  Before I go further, let me clarify that this is a way to revise the classes as needed.  It isn’t …

Tinkering with Multi-Classing in Pathfinder Read more »

About a week ago I asked for small, simple rules changes to let spellcasters have something useful to do or a way to cast one more critical spell even when the spellcaster is spent.  There were several good ideas, including …

Alternate Rules for Spellcasters Out of Spells (Update) Read more »

I’ve been kicking around ideas for some alternate rules or something for spellcasters who run out of spells early in an adventuring day.  I’ve thought about this issue before and even put together a tongue-in-cheek top 10 list on the …

Alternate Rules/Ideas for Spellcasters out of Spells? Read more »

A day has already passed into the new year so before it gets too much further allow me to highlight a few of my favorite essays here from the past year. One of my most popular essays (and in this …

Top 5 2008 Essays @Inkwell Ideas Read more »

An essay on another blog a few weeks back reminded me that I always wanted to revise critical hits to make them more interesting. When considering ways to do this, I remembered how much I loved the old Battletech critical …

Making Critical Hits More Interesting Read more »

Most fantasy games make magic item creation difficult because the designers believe that some players might abuse the system by creating many (or particularly powerful) magic items. Therefore, some fantasy game systems require characters who create magic items to expend …

Alternatives to Magic Item Creation Experience Point Cost Read more »

Recently, our gaming group experimented with a mapping program instead of drawing out the maps. The mapping program had the option to only let players see to the edge of their light sources. This restriction had interesting effects on our …

The Effects of Light on Combat Read more »