A map’s scale is a key point to consider when creating a hex map, or any map for that matter.  Three driving factors behind that decision are: Are you creating a local area map, a country/region map, a map of …

Hex Map Glossary: Scale (Part I) Read more »

Late last year I started putting together a number of random charts to create names that are reminiscent of the names of cultures in the real word. The goal is to make it easy to create names that seem to …

Random Name Generator for Indian Names/Locations Read more »

Hopefully it isn’t too late to look back at 2009.  At Inkwell Ideas, the specialty is to give others tools and ideas useful for RPGs. Although December was a little slow (working on the largest Inkwell Ideas project, Hexographer, as …

Best Posts of 2009 at Inkwell Ideas Read more »

Over the past few days, I’ve put together some charts for randomly creating city names that sound like English/United Kingdom cities and Chinese sounding city names.  Today I added a set of charts for creating names based on Native American …

Random Location Names that Resemble Native American Language Read more »

Yesterday I put together some charts for randomly creating city names that sound like English/United Kingdom cities.  Today I’ve put together another collection of charts to randomly create Chinese sounding city names.  In each case I’ve also noted a very …

Random City Names Based on Chinese Cities Read more »

For one (maybe two) of my other projects, I’m putting together some charts to randomly generate city names that are reminiscent of cities of varying cultures.  The first charts I’ve done are English/United Kingdom city names.  I’ve split up a …

Random City Names Based on English/United Kingdom Cities Read more »

I recently wrote 10 Ways to Vary Your Game World’s Cultures and promised more as I put together a larger piece on building a fantasy world’s culture.  I’ve already written about designing religions (with a couple of example fantasy religions), …

10 More Ways to Vary Your Game World’s Cultures Read more »

Cultures should not have a one-to-one relationship with countries or states in your game world.  Many provinces will have more than one culture and in many cases the cultures may overlap.  In some cases where they overlap, one of the …

10 Ways to Vary Your Game World’s Cultures Read more »

My Hexographer hex mapping software is only a release or two away from version 1.0. (I hope.) If you haven’t seen it before, it allows a user to make quickly and easily make maps in the style of 80’s/early 90’s …

Hexographer (Hex Mapping Software) Nears Version 1.0 Read more »

Yesterday’s post of 101 Fantasy City/Town/Village maps made me think about real historical city maps.  I was going to links to many of them (not 101 of them because doing upwards of 101 links in one or even two or …

RPG Resources of the Day: Two Sites with Hundreds of Real Historical City Maps Read more »