I’m sure there are thousands of fantasy maps posted on-line. Below are links to over 101 fantasy cities and towns.  It can be useful to see such a large and varied set of examples to help you design your map. …

RPG Resources of the Day: 101 Fantasy City, Town and Village Maps Read more »

A timeline or history of your world can add a great deal of depth that can have as much impact on your storylines as you like.  Timeline facts will often even suggest new story ideas.  “Building a history provides you …

New Worldbuilding Article Posted: Creating Timelines Read more »

There have been several updates to my Hexographer software since I last wrote a blog entry about it: Users can change the orientation of the hexes on the map.  In other words, until now the hexes have always been stacked …

Hexographer Hex Mapping Software Gets More Customization Options Read more »

A day has already passed into the new year so before it gets too much further allow me to highlight a few of my favorite essays here from the past year. One of my most popular essays (and in this …

Top 5 2008 Essays @Inkwell Ideas Read more »

This month’s RPG Blog Carnival topic is religion, which is something I’ve thought about before. I won’t rehash those articles.  One describes designing religions for game worlds and another walks through a couple of examples.  Instead, the focus here is …

Flavoring a Game World with Religion Read more »

As explained in the Local Area Design article’s introduction, the stories you have planned drive decisions when designing the campaign’s local area. I’ve planned a campaign where the characters will join a group of explorers (along the lines of Lewis …

Worldbuilding: Local Area Design: Example Part 1 Read more »

The quickest approach to creating a usable fantasy world is to start with the small, local area where the characters’ initial adventures will occur. Some larger issues must still be considered such as how the local area will fit into …

Worldbuilding: Local Area Design Read more »

Working through the Fantasy Religion Design Guide, our first step is to decide on the scope of religions on the world we are creating. For the purposes of this exercise, we’ll have two different religions for two different cultures, although …

Worldbuilding: Fantasy Religion Design Example Read more »

Depending on your campaign setting idea, in the early stages you may only need a bare minimum of details about your religion. In cases like these make sure you flesh out any particular deities you need (for example if a …

Worldbuilding: Religion Design Read more »