Working through the Fantasy Religion Design Guide, our first step is to decide on the scope of religions on the world we are creating. For the purposes of this exercise, we’ll have two different religions for two different cultures, although …

Worldbuilding: Fantasy Religion Design Example Read more »

Depending on your campaign setting idea, in the early stages you may only need a bare minimum of details about your religion. In cases like these make sure you flesh out any particular deities you need (for example if a …

Worldbuilding: Religion Design Read more »

It looks like I’m thinking of another big project in addition to the Worldbuilding articles I’ve started. Since I want to keep this site fresh, I figured in this case I should do a “behind the curtain” look at the …

Classless Fantasy OGL (Work in progress) Read more »

A few easy choices and a little help from a game master can bring your character to life. There are two primary ways to flesh out your character’s background. The first way works well if you have a character background …

Fleshing Out a Character’s Background Read more »

Recently, our gaming group experimented with a mapping program instead of drawing out the maps. The mapping program had the option to only let players see to the edge of their light sources. This restriction had interesting effects on our …

The Effects of Light on Combat Read more »