“Great Walls” are a regular element of ancient and fantasy times.  The first one that anyone thinks of is the Great Wall of China.  The Great Wall that we see today was conceptualized in 1449, but earlier versions existed going …

RPG Inspirational Place of the Day: The Great Wall of China Read more »

I first remember seeing the name Wolfgang Baur in Dungeon magazine, maybe around issues 30 or 40, but my memory is hazy and the magazine issues are not nearby right now.  I then remember seeing him doing some interesting articles …

RPG Site of the Day: The Free City (Open Design) Read more »

The RPG Inspirational Place of the Day is another new regular feature here. I’ll be selecting a new place every couple of days that will hopefully help you generate some game or worldbuilding ideas. Everyone has some familiarity with Stonehenge. …

RPG Inspirational Place of the Day: Stonehenge Read more »

This is the beginning of a regular feature here: The RPG Site of the Day.  This feature will rotate with a few other features to provide something new here on a daily basis.  (In other words, there probably won’t be …

RPG Site of the Day: Dragonsfoot Read more »

I’ve moved one of my campaigns to an on-line message board due to real life getting in the way of many group members.  The campaign has been running on the message board for over a month.  Here’s a list of …

RPG Play By Message Board Best Practices Read more »

Most fantasy games make magic item creation difficult because the designers believe that some players might abuse the system by creating many (or particularly powerful) magic items. Therefore, some fantasy game systems require characters who create magic items to expend …

Alternatives to Magic Item Creation Experience Point Cost Read more »

Assuming you don’t have any good combat magic items that you want to use… 10. Make a ranged attack with a sling or other weapon you (the wizard) can use. If you are in the front a melee attack is …

Top 10 Things a Wizard Can Do After Running Out of Spells Read more »

As explained in the Local Area Design article’s introduction, the stories you have planned drive decisions when designing the campaign’s local area. I’ve planned a campaign where the characters will join a group of explorers (along the lines of Lewis …

Worldbuilding: Local Area Design: Example Part 1 Read more »

The quickest approach to creating a usable fantasy world is to start with the small, local area where the characters’ initial adventures will occur. Some larger issues must still be considered such as how the local area will fit into …

Worldbuilding: Local Area Design Read more »

Working through the Fantasy Religion Design Guide, our first step is to decide on the scope of religions on the world we are creating. For the purposes of this exercise, we’ll have two different religions for two different cultures, although …

Worldbuilding: Fantasy Religion Design Example Read more »