Today we’re starting what I expect/hope will be a regular series of posts on Hexographer & Dungeonographer’s less known features.  Although the user interfaces for the tools are designed to make creating maps in particular styles very easy, that means …

Less-Known Hexographer/Dungeonographer Features: Military Units/Hex Combat Game Read more »

As explained in the Local Area Design article’s introduction, the stories you have planned drive decisions when designing the campaign’s local area. I’ve planned a campaign where the characters will join a group of explorers (along the lines of Lewis …

Worldbuilding: Local Area Design: Example Part 1 Read more »