Cultures should not have a one-to-one relationship with countries or states in your game world.  Many provinces will have more than one culture and in many cases the cultures may overlap.  In some cases where they overlap, one of the …

10 Ways to Vary Your Game World’s Cultures Read more »

A We kick off this A-to-Z list of interesting blogs and discussions with an intelligent entry about Fantasy Armour. Oh, and one caveat: There are a lot of interesting discussion out there. These are just a 26 (or so) of …

A-to-Z Semi-Monthly RPG Blog/Discussion List Issue 3 Read more »

This month’s RPG Blog Carnival topic is religion, which is something I’ve thought about before. I won’t rehash those articles.  One describes designing religions for game worlds and another walks through a couple of examples.  Instead, the focus here is …

Flavoring a Game World with Religion Read more »

Working through the Fantasy Religion Design Guide, our first step is to decide on the scope of religions on the world we are creating. For the purposes of this exercise, we’ll have two different religions for two different cultures, although …

Worldbuilding: Fantasy Religion Design Example Read more »

Depending on your campaign setting idea, in the early stages you may only need a bare minimum of details about your religion. In cases like these make sure you flesh out any particular deities you need (for example if a …

Worldbuilding: Religion Design Read more »

A few easy choices and a little help from a game master can bring your character to life. There are two primary ways to flesh out your character’s background. The first way works well if you have a character background …

Fleshing Out a Character’s Background Read more »