We’ve actually made a few attempts at the game system for our upcoming solo/co-op game.  We’ve tried a simplified d6 system somewhat based on the 80’s Star Wars RPGs. And we’ve looked at making something based on the Icons superhero …

Considering A Solo/Co-op Game’s System: Classes Part 1 Read more »

As we continue to share parts of our design for a new set of solo/co-op TTRPG rules using our Dungeonmorphs, we’re revisiting something we created for our 2nd DungeonMorphs Book: the foe ladder. The core of the concept is the …

Setting Up Foes for Solo/Co-op Games Read more »

Our recent post kicking off designing a solo/co-op RPG started with a list of goals and led into a list of quest backgrounds (what the villains did to cause a quest to be needed) and a list of quest starts …

Adding Narrative to a Solo/Co-op RPG Through Boons Read more »

For a few years, I’ve been wanting to make a self-contained role-playing game using our DungeonMorph dice and cards’ designs.  The core design goals are: Uses the Dungeon Geomorphs.  Currently, I’m thinking they would have some additional way to key …

A Solo/Co-op RPG for our Dungeon Geomorphs Read more »