First a short description of the project: Need a city/village but don’t have one ready? Grab a few of these dice, roll them, line them up and you’ve got a random city or village! Or pledge for the matching cards …

DungeonMorphs 2 (City & Village Maps on Dice & Cards) Stretch Goals Improved Read more »

Our sample pdf has been updated with a 3rd page of new samples of our city/village geomorph designs. This is related to our DungeonMorphs 2: Cities & Villages Kickstarter. If you haven’t yet seen the project, here is the summary/pitch: …

More City/Village Geomorph Samples Posted Read more »

We’re getting into the final planning stages for the next sets of DungeonMorph Dice. We may need a new name for the new sets, but the survey will tell you all about it: http://eSurv.org?s=LJIIFO_20c3e26 We hope to launch in about …

DungeonMorph Dice Next Sets Survey Read more »

Thanks all for the wonderful feedback on this project!  I’ve updated it with a second village template that is quite a bit different from the original.  In addition, both map templates have one extra road that is added to the …

Random Village Map Generator Update Read more »

Last night I finished a first cut of a new random village map generator.  It uses SVG graphics, so some browsers (Internet Explorer, of course) don’t support it.  I’ve tested it in the current version of Firefox (on a PC …

New Random Village Map Generator Read more »

The quickest approach to creating a usable fantasy world is to start with the small, local area where the characters’ initial adventures will occur. Some larger issues must still be considered such as how the local area will fit into …

Worldbuilding: Local Area Design Read more »