Yesterday I put together some charts for randomly creating city names that sound like English/United Kingdom cities.  Today I’ve put together another collection of charts to randomly create Chinese sounding city names.  In each case I’ve also noted a very …

Random City Names Based on Chinese Cities Read more »

Cultures should not have a one-to-one relationship with countries or states in your game world.  Many provinces will have more than one culture and in many cases the cultures may overlap.  In some cases where they overlap, one of the …

10 Ways to Vary Your Game World’s Cultures Read more »

A timeline or history of your world can add a great deal of depth that can have as much impact on your storylines as you like.  Timeline facts will often even suggest new story ideas.  “Building a history provides you …

New Worldbuilding Article Posted: Creating Timelines Read more »

A day has already passed into the new year so before it gets too much further allow me to highlight a few of my favorite essays here from the past year. One of my most popular essays (and in this …

Top 5 2008 Essays @Inkwell Ideas Read more »

As explained in the Local Area Design article’s introduction, the stories you have planned drive decisions when designing the campaign’s local area. I’ve planned a campaign where the characters will join a group of explorers (along the lines of Lewis …

Worldbuilding: Local Area Design: Example Part 1 Read more »