3 comments for “Making Critical Hits More Interesting”

  1. Scott
     

    The problem with this, as with most critical-hit systems that impose ‘permanent’ effects, is that a smashed ankle matters very little to the NPC who’s going to die in a couple of rounds, but very much to the PC who’s going to suffer until he can get a heal cast.

     
  2. Joshua
     

    There’s also the fact that PCs get attacked much more often than they attack (between facing multiple opponents, many opponents with multiple attacks even at low levels–the infamous claw/claw/bite, and having more hit-points particularly once you include magical healing), so most of the critical hits you see during the course of a campaign will be against them rather than their opponents.

    I’d handle it by saying that only PCs do critical hits of the sort you’re outlining. Critical hits against PCs are the ordinary x2 damage variety. In order to make the PCs occasionally suffer interesting effects, whenever a PC is reduced to 0 HP or below, they automatically roll 2d6 and suffer the effect on that chart and the effect persists even after magical healing (if any) is applied unless extra time is taken and a successful healing roll is made. For instance, if you just slap a Cure Medium Wounds on somebody with a smashed ankle, they get the HP back and are back in the fight, but they still suffer the penalty to movement and Dex because the ankle wasn’t properly set. That makes crippling injuries against PCs possible, but rarer, and also does something about the (to me) annoying Jack-In-The-Box effect of magical healing in D&D where getting smacked down to 0 is no big deal, because at least until the party is tapped out on heals you’re back on your feet and fighting practically before your body hits the floor.

     
  3. Tales of the Rambling Bumblers » Blog Archive » Let’s Get Critical!
     

    [...] crits are particularly unpleasant in this regard.  And, as commenter Scott said over on the post Making Critical Hits More Interesting at Inkwell Ideas “a smashed ankle matters very little to the NPC who’s going to die in a [...]

     

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