21 comments for “Random Dungeon Generators Reviewed”

  1. Random Dungeon Generators Reviewed » Inkwell Ideas
     

    [...] Read More… [...]

     
  2. John Paquette
     

    Very useful review; I did not know about most of these.

     
  3. Mark Jindra
     

    How fun to see the beta I was working on showing up on this list. I had really hoped to get back to that project and finish things like the themes and the adventure seeds. Who knows maybe someday =)

     
  4. hack/ » Blog Archive » More Randomness for the Random Dungeon Generator
     

    [...] remembered about these thanks to this article on random dungeon generators at Inkwell Ideas. It’s a nice review of the various dungeon programs available out on the net. I really should get [...]

     
  5. McDeath
     

    I rather like random generators. Pity you can’t get the majority of them to work off-line. Sometimes I just don’t feel like being on the net (esp since I use dialup).

     
  6. Random Dungeon Generator Reviews Updated » Inkwell Ideas
     

    [...] “Random Dungeon Generators Reviewed” article I wrote almost a weekend ago received some great feedback.  I’ve updated the [...]

     
  7. yellowdingo
     

    Frankly I would suggest (yes I know it is a roll your own) the Random Dungeon Generator straight out of AD&D 1st Edition DMG. Sure its retro and not an ounce of software in sight but the sooner we get someone to assemble an PC RDG from it, the sooner we will have something to compare it all against.

     
  8. drow
     

    i’m the author of the demonweb RDG. thanks for all the reviews, it’s a good day when i learn about another generator.

    the demonweb’s random dungeon is implemented as an HTML table, so printing well relies on having ‘print backgrounds’ set in the print preferences of your web browser. if this is set, then the printed page looks just like the dungeon on-screen. if not, then the solid cells are only slightly-filled-in by %% as you note.

    time to break out GD and add an option to generate real images, i suppose. :)

    cheers!

     
  9. Baird
     

    Specific OS requirements for each generator would be useful. I saw only one that specified “Windows only” or words to that effect, but nothing to suggest what other OSs will support the others.

     
  10. Joe
     

    The others are all web-based. No specific OS requirements. If you have a recent (or in most cases even an old) browser, you’re fine.

     
  11. drow
     

    well, that was fun. the demonweb RDG now features an Output option. the default is still HTML (kinder to my poor server), but i’ve added the ability to generate the map as an image, in several different styles (standard, classic, parchment, and marble).

    it might be fun to develop some styles to tie in to the dungeon motifs. suggestions are welcome, clearly.

    the image is tied to a client-side imagemap, so hovering your cursor over rooms and doors should be useful, and clicking on a room should link to the full room description further down the page.

    take that, other generators!

     
  12. Stargazer’s World » Ye Olde Map Maker
     

    [...] if you are into dungeon crawls, there’s also a great review on random dungeon generators at Inkwell [...]

     
  13. Twilit Delight
     

    OMG a review of several different RDG online that I have been using in combination for years! I have been using Myth weavers (for the perfect map and base description and room layout). I make several word files of HUGE mythweaver room descriptions and save them for (copy/pasting) as I prefer a more pick and choose as opposed to a truly random dungeon. I found I also liked adding a general dungeon description from another site…then I work on setting a real map with it’s room descriptions…I found another site that has a really in depth trap listing….and start editing into my actual map/dungeon description/room description. Takes a long time but it is well worth the effort. I remember the days of the treasure creator you could buy…had it on the commadore 64. I have found only one thing missing so far for my perfection of the dungeon…a truly complete listing of creatures and their stats I could copy and paste into my room descriptions…and a real treasure generator based on treasure type. The only creature descriptions on myth weavers site is character based and many of the creatures are duplicated…almost all dungeons I’ve created had some form of dragon…even on level 1.

     
  14. Random Dungeon Generators Updated » Inkwell Ideas
     

    [...] I’ve updated my reviews of the random dungeon generators available on the internet because two of them were updated since I reviewed them. The full review (including links to the generators) is Random Dungeon Generators Reviewed. [...]

     
  15. Samuel Van Der Wall
     

    Thank you for taking the time to review those. It is always nice to be able to do more with less, and random dungeon generators fill that niche for you. But with so many different DM tastes, one man’s dungeon generator make work well for him, but not for someone else. Just showing us what is out there helps us find what is right for us. Kudos.

     
  16. Mirroring the Roleplaying City Map Generator application » Inkwell Ideas
     

    [...] forum thread lead me to write my random dungeon generator reviews and was an early inspiration to me for the Hexographer application I’m [...]

     
  17. Josh Garfinkel
     

    I am looking at some of these generators which seem really neat, but I want to use hex tiles for my combat system so more than four characters can surround/attack a single space. is this making sense? how come none of these have a hex option or am i missing it?

     
  18. Timaoh
     

    You don’t need hex tiles for more than 4 people to surround an enemy. Even with a simple grid you can have 8 people surround 1 person. As for a grid option, just quarter every second square and it will make a hex pattern for you. Although the pattern wont be to scale it can work for rough ideas.

     
  19. Vic
     

    These generators are intense. I remember how much work it took just to draw up something we liked before trying to fill it. You all are supreme in your skills. So…um… of course I have to ask for more. How about some stuff for out doors? What about if someone wants to go a distance before they get to the dungeons (or caves or what not)? Would overland be possible? Perhaps it can be more spread out so that one square equals 50 feet instead of 5 or 10. Having perhaps hills, dales, scrub land, deserts, shores of an ocean, or lake. I have Dundjinni and it is great for making maps but to have a generator that builds them (and perhaps even fills them) would be intense.

    I have always thought it would be great to build my own world. The generators could help make that happen perhaps? Construct enough overland stuff, mountains, forests, deserts, ocean shores, lake shores, etc. and it could happen.

    Gamers and GM’s have often just pushed the Overland travel out of the picture or they down play it to get the characters to the place they need them at (caves, dungeons, etc.). Unless of course they want to add something to the adventure. Like some scary forest. But for the most part, they seem to just say, OK, this happens and your here, in the dungeon. (kidnapped or what ever).

    Now don’t be running off yet. I have more to request. What….of course I am going to ask for it all now. LOL.
    Ok, I remember a module of something about Giants. They had a big keep and the characters had to go to it. So, what about something for generating keeps, castles, and perhaps even towns or villages? Again, the maps don’t have to be super detailed for every 5 feet, but something on line of the old stuff modules had. Also, (sure I am sill asking for more), what about buildings. Perhaps when they characters are in a town and they go into a building, the generator could ask for dimensions OR perhaps some kind of link where as, you click on a building and the generator knows the building size at least and you (the gm) fill in what it might be for (tavern, merchant, blacksmith, etc.). I am just thinking about the modules from the past and how it was great to have that visual available. Filling in the details might be a bit too much but getting the mapping is still VERY helpful.

    So what do you think? Heck, perhaps you all might get together and put something together as a team. Think about that one. More over, set up a website where, if a person wants to sit there long enough, they can build it all with limited capacity or details or something AND if they want more, they can purchase the product.

    Wasn’t there Cartographer or something like that out there. Well, perhaps your stuff could make that look bad. Or, perhaps Wizards of the Coast might be willing to work with you on it, or pay your team to build them one.

    Oh-kay, I am done now. Yeah, it’s a lot I am asking for but hey, you have some great stuff here. So why not ask for more?

     
  20. Zorg
     

    It looks like Skeleton Key Games put the smackdown on an unauthorized use of their tiles.

     
  21. Joe
     

    Thanks! I’ve removed the link and updated the review.

     

Leave a comment