10 comments for “Worldbuilding: Fantasy Religion Design Guide”

  1. Worldbuilding: Religion Design » Inkwell Ideas
     

    [...] Worldbuilding: Religion Design [...]

     
  2. Ben
     

    Wow Joe this is not a blog post its a paper!

    Actually I like the way you broke it down from macro to micro and by categories. I rarely make such in depth considerations when creating a world but I am rethinking that now. Organic definition is what I generally rely on.

     
  3. Worldbuilding: Fantasy Religion Design Example » Inkwell Ideas
     

    [...] through the Fantasy Religion Design Guide, our first step is to decide on the scope of religions on the world we are creating. For the [...]

     
  4. Worldbuilding: Local Area Design » Inkwell Ideas
     

    [...] other concept first or in depth and in tandem with the local area. An article is available here on designing fantasy religions and an example is also [...]

     
  5. James
     

    Actually a very brilliant article, and quite useful.

    I have to disagree with one point you made: it is fairly easy to explain a Good person worshiping, even being a CLERIC of an evil god: Reversed Spells and Appeasements.

    For example, you might have an order of “Physicians” who serve the God of Disease, “Khelios.” Khelios hates humans with a rank passion and is always trying to torture and destroy them. The Physicians work tirelessly to appease him with their surgeries and purgatives. Occasionally he relents, and allows them to destroy an entire class of Disease (such as Polio). (Same with “the lord of the flies”, a volcano god, a God of storms, etc.)

    For the other extreme, we have a Spider Goddess who was originally worshiped by hunters and trappers. (IMC- in my campaign.) When a group of her worshippers were driven underground, they became bitter and began praying to her for vengeance, for the power to trap their enemies and, finally, each other. IMC There are still hunter-gatherers who worship her good side…and generally have no idea why humans run screaming from them. Most scholars looking at this consider her somewhat insane.

     
  6. Istahn
     

    Personally, I skirt around the issue of “good worshipping evil” and things of that nature by making all the gods in my campaign’s pantheon above alignment. I tend to think that a divine being would exist in a state of consciousness far beyond simple mortal moral concepts. In this fashion I’m making the various worshipper cultures the good or evil of a god. Like in the above example, good-willed hunters or evil drow might worship a spider goddess (or in my campaign, a god of beasts) and even call the same god different names. Their cleric powers are essentially the same, but the implementation of those powers will be radically different. One person uses a rope to help someone out of a well, another one uses it to strangle someone. In either case the rope itself has no moral code. I use gods in much the same fashion.

    I also tend to cross “spheres”. My elder gods each have several spheres. The fire god is also the sun god and the god of summer. The earth god is also spring and the mortal realm. The ice god is also the god of darkness (whom flees from and chases the sun god’s fiery chariot, his star-riddled black cloak trailing behind him) and winter. The wind goddess is also goddess of the moon and autumn. In this way the spheres of the individual gods have things that I feel make sense for them but their spheres are broad enough to not be pinned to a moral force.

    Leave the morals to the mortals, just like in the real world. ;)

     
  7. Flavoring a Game World with Religion » Inkwell Ideas
     

    [...] which is something I’ve thought about before. I won’t rehash those articles.  One describes designing religions for game worlds and another walks through a couple of examples.  Instead, the focus here is how to make a game [...]

     
  8. 10 Ways to Vary Your Game World’s Cultures » Inkwell Ideas
     

    [...] Religion: One key attribute of a culture is the religion of the people.  If a religion has a pantheon of gods, people in that same culture may worship different gods.  But generally a culture will not have active followers of multiple separate religions. (More on designing a fantasy game religion.) [...]

     
  9. religion in fantasy novels « helluo librorum
     

    [...] Wetzel at Inkwell Ideas has a great article with Worldbuilding: Fantasy Religion Design Guide, and a subsequent post, Worldbuilding: Fantasy Religion Design Example. These are really handy if [...]

     
  10. Geoffrey Sears
     

    I am becoming a regular to your site because of articles like this, and your hexographer tool. I honestly have been inventing pretenses to design worlds just so I can use the articles and tools you provide.

    You also, because of two references I think I read from you, caused me to dig out my copy of “world Builder’s Guidebook” which has survived two Ebay book purges. I just couldn’t let it go.

    If only I could find enough time and gamers to fill the void populated with worlds left static….

    Thank you for your continued contributions to the community. They are appreciated.

     

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