When crafting our Sidequest Decks: 5 Challenge Quests (each card is a mini-adventure, main map on one side, quest outline on the other side) we needed ideas for puzzles and riddles, as most cards contain at least one of these …

A Great Resource For Puzzles In Your RPGs Read more »

Inkwell Ideas is presently running a Kickstarter campaign featuring four distinct Sidequest Decks and four accompanying NPC Portraits Decks, each tied to a unique theme. Here we’re diving into the details of what to expect and how to use a …

Anatomy of a Sidequest Deck Card Read more »

As you may be aware, Inkwell Ideas is presently running a Kickstarter campaign featuring four distinct Sidequest Decks and four accompanying NPC Portraits Decks, each tied to a unique theme. For this discussion, we’ll delve into the structure of the …

Anatomy of an NPC Portraits Deck Card Read more »

[Editor’s note: This post comes from Andrew Shields, the writer of most of our NPC Portraits Deck cards for our current Fantasy Sidequest & NPC Decks Kickstarter.  Thanks Andrew!] Useful NPCs are a collaboration between the GM and the players. …

What Makes an Effective NPC? Read more »

For our new Sidequest Decks (part of our Fantasy Sidequest & NPC Decks Kickstarter–now underway!) we’re creating over 200 new fantasy maps.  We’re making one new Sidequest Deck and one new NPC Portraits Deck for each of four themes. One …

Sample Sidequest Maps! Read more »

Thanks to our successful Sidequest Decks, I’m often asked what makes a good sidequest? There are six key ingredients for sidequests in general and three that are more specific for our purposes—a product that many GMs can quickly use. First, …

What Makes a Good Sidequest? Read more »

I was able to get away to #DragonCon for a couple days, and one excellent event I attended today was “Best Dungeon Ever” with @MonteJCook and @JasonBulmahn.  Here are my notes: We love dungeons because there is a common trope …

DragonCon Best Dungeon Ever Panel Notes Read more »

Indiana Jones and the Temple of Doom is not considered the best of the Indy movies, but the large battle/escape scene reminds us of many things that go into a good encounter.  The escape from the mines of Moria in …

What Makes a Dynamic & Inspiring Battle Encounter? Read more »

These great ideas come from amishbreakfast on reddit, with my comments added: If you roll a die and it goes off the table, it’s a natural zero. This encourages players to roll on the table because dropping dice breaks up …

4 House Rules for Every RPG Read more »

This is from a couple of years back, but it is still good advice. Via Logan Bonner the excellent blog/website Dungeon Mastering: 10. Has Boundaries. Your villain will be more well-rounded if there are some things he or she won’t …

Top 10 Tricks to Make your Villain Stand Out Read more »