Every convention, the Inkwell Ideas team finds games to play in the evening—in addition to our regular home games. Over the past year, we’ve been paying attention to what other players do well and what we can easily change to …

10 Ways To Be A Better TTRPG Player Read more »

Not to scare you, but as a publisher deadlines are approaching even earlier for us! Below is a list of helpful advice for attending Gen Con.  We’ve gone at least 10 times over the past 15 years and while we …

30 Tips for Gen Con–30 Days Until the Con! Read more »

Thanks to our successful Sidequest Decks, I’m often asked what makes a good sidequest? There are six key ingredients for sidequests in general and three that are more specific for our purposes—a product that many GMs can quickly use. First, …

What Makes a Good Sidequest? Read more »

These great ideas come from amishbreakfast on reddit, with my comments added: If you roll a die and it goes off the table, it’s a natural zero. This encourages players to roll on the table because dropping dice breaks up …

4 House Rules for Every RPG Read more »

I found the following articles from Raging Swan very useful and insightful.  Most come from Swan-in-chief Creighton Broadhurst. In case you missed it, below are several articles of advice to publishers and freelancers in the RPG hobby: Freelance Advice: 7 …

Raging Swan’s Publisher and Freelancer Advice Read more »

I posted this on the GenCon forums, but I wanted to open it up to another audience, so I’ll post it here too… I’m looking for GenCon coupon ideas.    I’ve got a couple of specific ideas, but I don’t want …

GenCon Coupon Advice Wanted Read more »