Following up on our Hexographer update a few days ago, we’ve just released an update to Dungeonographer.  The changes are similar: Shapes (polygons and ovals/circles) now have two more possible layers: above text and above map items (but below text.)  …

Dungeonographer Updated Read more »

Our Monday Maps feature is still going strong! Both have cells underground. One features a spiral staircase so there may be several levels of cells. Previously shops, town halls, temples, a wizard’s tower, medieval homes, taverns  and inns have been …

Monday Maps: Two Jail Battlemats Read more »

I recently collected several new floor tiles from the open clip art library, which is a great free (as in money and use, essentially public domain) resource.  I then made a number of variations to the graphics from the library …

New Floor Tiles for Dungeonographer Read more »

We’re continuing our series of Monday maps.  This time we have 5 levels (including a roof) for a caster’s or wizard’s tower.  The levels can be ordered in whichever way you want, but the kitchen level should be the main …

Monday Maps: Wizard’s Tower Battlemats Read more »

Continuing a series of mini-battlemats… (Taverns were up last week and inns were posted a while back.) We have 7 medieval homes as battlemats.  A medieval home was a simple building with usually just a common room for cooking, eating …

7 Medieval Home Battlemats Read more »

Recently there have been a few questions about how to edit a map created with Dungeonographer’s built-in random map generator.  So this article describes the reason and process. To allow rooms to be shown or hidden, rooms and even corridor …

Editing a Random Map in Dungeonographer Read more »

Just a quick heads up about a few Hexographer & Dungeonographer updates: Dungeonographer now also has an .exe version to hopefully make launching it on Windows machines easier.  A few people have reported problems.  Hexographer has had this feature for …

Hexographer & Dungeonographer Convert Map & Launch Updates Read more »

Sometimes in a hex crawl/exploration game or of course when exploring a dungeon you want to reveal the area in small sections. Perhaps a single hex or a few in a wilderness map; or a room or corridor at a …

Less Known Hexographer/Dungeonographer Features: Fog of War/GM-Only Read more »

All three main software programs by Inkwell Ideas have been updated in recent days.  In case you aren’t on our mailing list, here is a rundown: Hexographer: A bug was fixed which prevented maps to be scaled up in size …

Coat of Arms Design Studio, Hexographer & Dungeonographer Updates Read more »

We’re about set to head out to GenCon 2012!  Inkwell Ideas will be at booth 1408 in the main exhibition hall (across one of the small aisles from the Wizards of the Coast booth.) We’ll have all of the following …

Inkwell Ideas at GenCon 2012 Read more »