Significant New Features Added to Dungeonographer; Becomes a Simple Virtual Table Top
A major update with several new features was recently made to Dungeonographer. Here’s a video tutorial running through the changes: Dungeon Dressing, Drawing Rooms/Corridors as Shapes, Tokens, Hide/Show, File Upload
When you combine all the features (except “dungeon dressing”, which isn’t related to the others) you can make Dungeonographer into a very simple virtual table top which is especially suited for forum games or situations where players have devices that only have a web browser. (These changes apply even the free version, although if bandwidth becomes an issue for the upload feature that may change.)
Here is a more detailed text recap/how-to:
- Randomly generated room descriptions (bullet points) by room type: Click the “Add/Edit note” button on the left, then click a spot on the map and the note dialog appears. Â Near the bottom, there is a drop-down for you to select a room type. Â (More room types coming soon.) Then click the “(Re)Generate” button and you’ll see a room description appear in the main text area. Â You can do that as often as you like. Â Once you get something that’s close, you can freely edit the description. Â (Or of course ignore the random generation and do it from scratch.)
- Tokens: There are several creature/character map tokens now in the “Map Items” tab. Â Select that tab on the far right. Â They are in the overall list of map items, but you can also select “Tokens” from the drop down on the top to see just the tokens. Â Once placed, you can click the “Select/Move Map Item” button to move the tokens. Â More tokens also will be included in an update in the next couple of days.
- Hide/Show areas: Â This requires you to draw your rooms/corridors/areas as “Shapes.” Which is pretty easy, just select a fill texture for a floor, border texture for a wall and draw a polygon for the bounds of a room. Â (There is a “snap” checkbox to snap it to the grid. Â Also, make sure you check the box that the shape is a “room/corridor.”) Â The random dungeon generator does rooms this way now as well. Â Anyway, once that has been set up you can right click any room/corridor/area created this way and hide or show it. Â The first room you click this way will hide the rest of the map. Â Each time you click a new area will let you show the area. Â You can also go back and hide a room again. Â There is also a menu item in “Options” called “Show All Rooms/Areas” which when checked will show the whole map even if some rooms are set to be hidden.
- Map Upload: This feature is meant to facilitate play by message board or play remotely (over a phone line, skype, hangouts, etc.) Â It is sort of a very poor man’s virtual table top. Â I recommend you turn on “grid numbers” (left sidebar) so players can shout out/type “I’m moving to 23.10″ for example. Â Anyway, once you’ve set the map to only show the rooms the PCs know about (see prior point) go the the “File” menu and choose “Upload.” Â A pop-up with instructions appears. Â You can upload the whole map or click-drag on the map to create a rectangle (which will be outlined in red). Â Then the whole map or the selected area will be uploaded to a folder on the dungeonographer website. Â You’ll see the web address and an id code in the response message when successfully uploaded. Â And you can tell your players the address and code. You can repeat this as often as needed during your session. Â The id of the file on the website will be the same until Dungeonographer is restarted.
January 26, 2012
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Tags: dungeonogrpaher, virtual table top · Posted in: maps











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