5 comments for “10 Ways to Vary Your Game World’s Cultures”

  1. Sean Holland
     

    Good advice here. Always fun to play around with cultures, especially if you can find a nice hook that sums up an aspect of the culture in a neat, visual way. Such as everyone being armed in a frontier culture or the universality of religious amulets among the faithful.

     
  2. Kameron
     

    Fantasy world-builders tend to fall back on the one race-one culture cliche. Thanks for reminding us that it’s pretty common for multiple cultures to coexist within the same political regions. I’ve written a couple articles about building cultures for fantasy fiction and steps for designing cultures that may be of interest to you and your readers.

     
  3. Herding Links Across The Web - Gnome Stew, the Game Mastering Blog
     

    [...] Check out these Inkwell Ideas for building more complex cultures. [...]

     
  4. Eric Graham
     

    Awesome article! I’ll be working on a new setting all weekend and this gave me some ideas, as well as organizing some other thoughts that I had floating around in my head.

     
  5. Rollin’ Rollin’ Rollin’, Keep those links a rollin’… - Gnome Stew, the Game Mastering Blog
     

    [...] Inkwell Ideas: Ten ways to vary your game world’s cultures. Combine that with his reminder that cultures and national borders often don’t match, and [...]

     

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