Encampment Encounters: Stowaways
Our sidequest series titled “Encampment Encounters” resumes again! These encounters are things that could happen when the party decides to take a rest.
Tags: Dinner, Food, Critters,
Setup: Some critters got into a PC’s pack while they were crossing a stream (leeches), trudging through the desert (scorpions), passing through fields (bees), walking a forest path (ants), etc. The creatures have multiplied quickly and developed extra powers when they ate a spell scroll or a potion in the pack broke and coated them.
Strategy:
- After trudging through the wilderness, the party stops to rest for the evening and assigns duties: set up tents, gather wood, prepare food, etc.
- A PC preparing food has a chance to notice something crawling in a pouch. Another PC has a chance to notice a weird damp spot on a backpack or a place where something chewed the backpack.
- If not noticed, when a PC opens the container the critters fly/crawl out suddenly and attack! If a PC did spot them, he or she can take precautions.
- The critters have developed into a swarm which nearly filled the backpack or container. What’s worse, any magic in the container mutated the creature. Roll a d6: 1: Bites or claws now add acid; 2: Bites of claws now add poison; 3: Bites or claws are extra sharp causing extra damage; 4: The creature is now able to regenerate; 5: The creatures are fast and able to move 2x or make an extra attack; 6: The creatures are able to turn ethereal.
Follow-up Ideas:
- Perhaps a wizard PC would like to try to replicated the effect on the critters?