Writober! Drow! Shadowdark Post-a-Day In October

This month is Drawtober: 31 drawing prompts related to the Shadowdark RPG, 1 a day, throughout October. But I’m borrowing the prompts for short essays. Today’s prompt is “Drow”.

There is a large amount of lore related to Drow in Dungeons & Dragons related fantasy. Shadowdark’s core rules includes a drow warrior and priestess as well as a drider.  But there isn’t a more trained/elite/catpain warrior in the book.  So here is one:

AC 17 (mithral chainmail), HP 29, ATK 2 poison dart (near) +5 (1d4 + poison) or 2 longsword +5 (1d8), MV near, S +1, D +4, C +2, I +1, W +1, Ch +1, AL C, LV 6

Ambush. Deal an extra die of damage when undetected.
Poison. DC 15 CON or sleep.
Sunblind. Blinded in bright light

Here are our previous Writober posts so far:

  1. Torch – Rules for magic torch items (each is a single use magic effect spell like alarm or detect magic).
  2. Skull – Goblin shaman who can turn victims’ skulls into ways to store spells.
  3. Fiend – Lists of talents that Devils & Demons typically have for making your own.
  4. Shadow – Easy ways to make other creatures into shadows.
  5. Contagion – Discussing the purpose of diseases.
  6. Valkyrie – A new 3rd party class.
  7. Toadstool – A new 3rd party ancestry.
  8. Witchlight – Alternate sources of “witchlight”.
  9. Luck Token – Alternate ways a GM may allow a luck token to be used.
  10.  Rage – The signature ability of a Barbarian class.
  11. Altars – Ways to amplify priest spells into rituals when using an altar.
  12. Pit Trap – Several ideas to spice up the good old pit trap.
  13. Death Slug – Looking at the Death Slug’s deadliness and how that’s similar to old-school and low fantasy games.
  14. Evil Eye – Various types of “Evil Eyes”: magic items, monsters, or curses.
  15. Morzo Moth – A look at the Morzo Moth’s talents/actions makes one see the variety of the Western Reaches book’s monsters.
  16. Diamond – Three subtopics: diamonds impacting economy; as spell components for rituals or spells not-yet-accessible; and a enhancements for magic weapons.
  17. Slime – Game-able aspects of mundane slime as well as a green slime monster for Shadowdark.
  18. Wyrdling – Shows how different and fun Shadowdark can be with this unusual class as an example of how much design freedom a creator of GM has.
  19. Stingbat – Renaming (or even not giving creatures names) re-establishes the sense of wonder players had when fantasy was new to them.
  20. Poison – A list of how poison is used in the core book, grouped by use & types of effects, plus a few new ideas.
  21. Grumby Billows – A tribute to Shadowdarklings, the online free character generator (and more!) for Shadowdark.
  22. Blood – Varying & unsual ways to use blood in your game.
  23. Green Knight – A look at the Green Knight from King Arthur and how that differs from the one in Western Reaches. Plus stats for the mythic version.
  24. Fear – Speculating on new ways to use fear in your game.

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